[iRacing] Discussion générale

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  • RaidRaid
    Membre association Messages: 1,052
    Bravo @popolinho
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  • popolinhopopolinho
    Membre Messages: 5,487
    merci à tous
    maintenant on devrait avoir une équipe assurer dans le top split de chaque endurance, c'est le but =)
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  • popolinhopopolinho
    Membre Messages: 5,487
    @tous
    cybermonday 100$ pour 75$

    code : PR17cyber1127
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  • TocheToche
    Modérateur global Messages: 18,153
    Merci pour l'info Popo!

    P'tit info au passage concernant les LMP1 de la part de Tony Gardner:
    Working on them, not finished and not in this coming build. Not an "ordinary" race car. Along with the usual work, it is a complicated car requiring us to engineer some new systems, a second motor, etc. Just a longer than usual development cycle.
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  • popolinhopopolinho
    Membre Messages: 5,487
    a second motor?
    il parle du soft, ou de la gestion du ou des moteur électrique ? tu m'étonnes que ça doit pas être de la tarte
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  • TocheToche
    Modérateur global Messages: 18,153
    De la gestion des moteurs ;)

    Au fait, faites gaffe que la promo 75$ pour 100$ n'est valable qu'aujourd'hui et demain!
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  • lludolludo
    Membre Messages: 2,132
    Bon bé moi c'est fait ... 02/2019 :relaxed:

    pour tony G. il annonce (espère) aussi, le cycle jour/nuit pour les premières endus (24h) 2018

    (en passant: merci @JMSchumi pour le host hier, accueil, set, c'était bien sympa :+1: )
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    novembre 2017 modifié
    oui j'ai reçu le mail tout à l'heure pour les 25% de remise sur les 100 dollars. Je m'en occupe demain je pense vu que 25% est devenu la nouvelle norme de promo pour ir..
    Pour le host, je suis passé mais il ne restait que 4 minutes, alors je ne suis pas venu... =)
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  • Stf1900Stf1900
    Gentleman Driver Messages: 6,033
    voila, l'action de 100$ pour 75$ m'a fait reprendre 1 an de plus...
  • TocheToche
    Modérateur global Messages: 18,153
    Vous avez remarqué que les 20$ pour 25$ ne sont pas proposé.

    @lludo Effectivement, mais il ne faudra pas y compter pour Daytona 2018 en début d'année. L'objectif ce sera quand même les 24h du Mans avec les LMP1. Si ils y arrivent (voire un peu avant pour éradiquer d'éventuels bugs), ce sera vraiment top!
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  • lludolludo
    Membre Messages: 2,132
    affirmatif @Toche ... c'était d'ailleurs la question du membre (daytona), je suis resté ambigu pour plus mette en valeur le côté positif (rêveur) :relaxed:
  • AkroAkro
    Membre Messages: 1,484
    J'aurais bien aimé profiter des 100 crédits pour 75$ en prévision de mon retour, mais j'ai l'impression qu'on ne peut pas en bénéficier si on est pas abonné.
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Allez Etienne, allez Etienne, allezzzzzzzzzzzzz... ;)
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  • AkroAkro
    Membre Messages: 1,484
    novembre 2017 modifié
    Je démarre un nouveau job dans quelques jours+déménagement en décembre. Dès que la situation est stabilisée (=2018), vous devriez me revoir en piste !

    Mais la c'est pas le moment, je perdrais au moins 1 mois d'abonnement. En même temps avec les offres actuelles, gagner 25$ c'est gagner plus de 3 mois d'abonnement... Ah la la j'hésite !
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Ah c'est une bonne nouvelle ça.. :+1:
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  • TocheToche
    Modérateur global Messages: 18,153
    Un peu de lecture aussi:
    Heat Racing - How does it work?
    ou ICI
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  • DriverDriver
    Organisateur Messages: 1,653
    novembre 2017 modifié
    Plus qu'une semaine avant le rally cross :D
    Sur la vidéo publiée aujourd'hui la réception des sauts parait mieux que dans la précédente même si un peu rigide encore... A voir au volant ce que ça donne #soon

    EDIT by Toche: On en parle déjà ici ;)
    http://www.gtrs-theracingspirit.com/forum/discussion/comment/104550/#Comment_104550
  • TocheToche
    Modérateur global Messages: 18,153
    La build de décembre apportera des changements au niveau physique (aéro) du côté de l'oval.

    2018 S1 Build Updates

    The 2018 Season 1 build brings with it another physics overhaul to the asphalt oval series of the iRacing Service. In March, we saw sweeping changes across both the Class A and Class B NASCAR iRacing Series vehicles in an effort to bring the two cars closer to their real world counterparts and the Season 1 build in December will take these changes even further, with many of the changes being adapted to the NASCAR iRacing Class C Trucks as well as the NASCAR National Series car.

    One of the first things you'll notice when getting behind the wheel of these cars is a dramatic change in aerodynamic performance. Each of the cars updated in the Season 1 build have had a full rebuild of the aerodynamic map, with each car getting its own unique update:

    -Monster Energy NASCAR Cup Cars: The Gen 6 cars used in the NASCAR iRacing Series and NASCAR iRacing Class A Series have had a full aero-map rebuild to bring them up to the 2018 regulations. A reduction in overall downforce and sideforce will place more control in the drivers hands and reduce dependence on aerodynamics relative to previous builds.

    -NASCAR Xfinity Cars: An aero-map rebuild of the Xfinity Class B cars brings downforce levels down to the numbers expected from the 2018 specifications, as well as a mild reduction in overall sideforce acting on the car.

    -NASCAR Trucks: The Trucks have had the most dramatic aerodynamic change of all four NASCAR vehicles. In previous builds the Truck has had too much rear downforce which has required chassis setups to be mechanically very loose. This has caused rear tires to overheat on large tracks where aerodynamics are key, usually resulting in a spin. For the 2018 Season 1 build, the Truck has had an increase in front downforce to correct this issue. Not only has this corrected the issue with overheated tires, but testers have said this makes the Trucks drive even better than before!

    -NASCAR National Series Car: Similar to the Trucks, the National car sees a slight increase in front downforce to correct aerodynamically-induced understeer issues seen in previous builds.

    The updates were not limited to just aerodynamics! In fact, a lot of changes were made to the chassis themselves to bring them up to spec with what you see on TV on any given Sunday. While the aerodynamic updates were tailored to the specific car, these chassis updates were made across the board:

    -Front Suspension Geometry: The front suspension geometry and kinematics were updated to improve platform / roll / ride height control. Drivers will see issues that were common at short tracks like mid-corner balance shifts, late corner spins, and the high splitter heights have now been erased completely.

    -Sway Bar Update: The code for the front sway bar has been updated to more accurately produce the roll stiffness values that the various sway bar arrangements should produce. Further, sway bar preload limits have been narrowed even further to bring them in line with NASCAR's inspection process.

    -Front Shock Rebound: For the Trucks and Xfinity cars, maximum rebound in the front shocks has been increased significantly. The Cup cars have had a mild increase in rebound. Setup builders will notice that a full-rebound shock can now be used to "tie down" the front end. This update has also opened up the possibility for various setup types without sacrificing speed.

    -Track Bar Rake: When the car is loaded into the world and the car settles, the track bar heights we set in the garage are not the values registered in the sim. With the 4" rake limit imposed in the March 2017 build, this produced an effect where the right side of the track bar could never be higher than the left side. To correct this, the range has been opened up to allow for proper track bar configurations. No need to worry though, as the issue with high rake angle and rear toe has been eliminated with a tech inspection check on the rear toe values.

    Finally, we move to the most dramatic change drivers will feel in the cars: Tires. Great care was taken when updating the tires to not only slow the cars down, but put a much stronger emphasis on tire management. All told, cars should be 1-3 seconds slower at 1.5-mile tracks, as well as seeing a much steeper initial falloff for over-stressing tires. Lap times, in general, should be right around what we see in the real world, and how you break-in a set of tires will determine how long they last through a run. Drivers will need to learn to brake properly for a given track as well as break the old habit of getting to the throttle too early. Should you go all out for the first five laps and try to get away from the pack or should you work the tires up slowly? The choice is up to you, and that decision could very well be what wins you a race (or loses it).

    In addition to these major changes, minor alterations to the physics have brought the cars closer to their real world counterparts than ever before. For each change made to the cars, none were accepted unless they produced the correct values. Downforce levels, tire loads, lateral forces, and even details such as how long drivers have to wait on the throttle were meticulously changed until the requirements to drive these cars at their limit matched what the real drivers have to do to drive their cars at the limit. Testers have all agreed that this is the most fun these cars have ever been to race, and the data shows that they're the most realistic they've ever been on track. We're thrilled to finally get these updates out to the public, and look forward to racing with you in the 2018 NASCAR iRacing Season.
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  • TocheToche
    Modérateur global Messages: 18,153
    Et au niveau du Dirt également... Avec des enseignements tirés du GRC:

    Dirt Oval Updates for 2018 S1 Build

    Yet another exciting development cycle for Dirt Oval on iRacing! We wanted to give our dirt racers a quick rundown of what is headed your way when the S1 build drops on Tuesday:

    General
    •We learned a great deal about our dirt surface model throughout the GRC dev that helped us better understand how to reduce forward traction on the dirt surface, bringing the need for additional throttle control into the picture. This update was applied to all dirt oval tracks and has resulted in a nice improvement to the feel and grip level of the dirt surface as a whole for all the cars.
    •The variance on Official Series starting track usage has been opened up, so there will be more variation in the starting state of the track from race-to-race.
    •The default value for the starting track state in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks closer match the starting race conditions. The variance for these values has also been widened slightly. This should help everyone keep their test sessions productive.
    •Heat racing for a select few of our Official Dirt Oval Series!

    Tracks
    •Knoxville! What else needs to be said? The art team did a marvelous job, and we think you will be blown away by the look and feel of the racetrack.
    •We have hosted some very long sessions here in the 410 winged sprint cars and the track progression is outstanding. By the time you hit 2000laps, the line is right up on the fence or hooking the berm with sliders and cross-overs flying all over the racetrack.
    •With hosted heat racing coming online in the very near future, who will be the first to host their own Sprint or Late Model Knoxville Nationals?!?! Should be pretty epic.

    Dirt Midget
    •The much anticipated midget has finally arrived! These cars are light and nimble with plenty of bottom end turning a lot of RPM! Lively little cars to say the least.
    •We were fortunate to have the best real life dirt midget racers in the world join us throughout the entire development process, and their dedication to the project really shines through in the finished product.
    •These cars are a bit more forgiving than the non-winged sprint cars, yet still require a great deal of control and finesse from the driver. They wheelie, they three wheel, and they throw amazing sliders—we think they are an absolute blast to race and we think you will agree!

    Dirt Non-Winged Sprint
    •In development of the midget, we made some great strides in understanding how to tune our suspension model to allow the car to pitch and roll more realistically, which really worked wonders when carried over to the non-wing sprint cars. You’ll find in this update that the cars are a bit more forgiving and really tend to drive off the RR tire much more realistically than they have in the past. The car feels softer and more alive for sure, making for a nice logical step up in weight, power, and size from the midget.
    •Starting track state for the non-winged sprint Official Series, most notably the 360, has been dialed back a bit based on member feedback. The tracks should be more tacky this season for that series.

    Dirt Winged Sprint
    •The same suspension updates that were developed on the midget and carried over to the non-wing cars were carried over to these guys as well. You’ll notice that the car is a bit more lively over bumps and ruts and tends to sit back on the RR a bit more if you get out of shape or slow down too much on corner exit. You’ll be needing to work a little harder to keep the car winged left center-exit, which we felt was a nice improvement in realism.
    •The aero sensitivity to top wing angle and location have been adjusted slightly to promote a more realistic down force vs. drag tradeoff, meaning the wing angle and location will require a little more thought and tuning to get right from track-to-track.
    •You’ll find this car is now more laterally stable in the slick but requires more throttle control to maintain forward traction.

    Anyhow, that's about everything I can think of for now. Really looking forward to everyone getting to give things a go next week!
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  • psylaupsylau
    Membre Messages: 203
    J'ai une question. Comment envoie-t-on un MP sur iracing en session. Je sais répondre grace à Mcbky mais j'arrive toujours pas à en envoyer un.
  • TocheToche
    Modérateur global Messages: 18,153
    Tu peux faire bouton droite sur le nom et choisir "PM Driver".
    Ou directement dans la boite de chat en écrivant:
    /#xx Blablabla

    xx etant le numéro de la voiture du gars que tu veux contacter.
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  • psylaupsylau
    Membre Messages: 203
    Merci toche. Je vais tester
  • psylaupsylau
    Membre Messages: 203
    Après 6 ans d'iracing, je viens de comprendre comment faire un MP.
  • TocheToche
    Modérateur global Messages: 18,153
    décembre 2017 modifié
    :tongue:

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  • PapyluluPapylulu
    Gentleman Driver Messages: 3,501
    Ah oui 6 ans! Ça me laisse de l espoir alors. ;) Moi qui ne connaît pas grand chose après 2 ans.
  • Phil62Phil62
    Membre Messages: 734
    Papylulu a écrit: »
    Ah oui 6 ans! Ça me laisse de l espoir alors. ;) Moi qui ne connaît pas grand chose après 2 ans.
    psylau a écrit: »
    Après 6 ans d'iracing, je viens de comprendre comment faire un MP.

    Ah bin ca va alors j'ai de la marge moi :p

  • klu00klu00
    Administrateur Messages: 5,751
    décembre 2017 modifié
    Pour compléter le post de @Toche :
    NicolasGwen a écrit:
    Petit résumé des questions/réponses à Steve Myers sur Twitter hier soir :
    - Une nouvelle GTE en 2018 (ce ne sera pas la Corvette)
    - Ils pensaient sortir les LMP1 à la release de la build saison 1 2018, mais c'était un peu présomptueux car les trains roulants sont difficiles, de même que le deuxième moteur.
    - Ils pensent sortir la transition jour/nuit pour Le Mans
    - Camaro ZL1 Cup signée et sortira en février (Nascar)
    - Partenariat avec des manufacturiers de pneus pour augmenter le niveau du tire model : très difficile car ils sont très protecteurs envers leurs données, c'est assez frustrant.
    - Ils bossent sur le Tire Model V7 (rappel : Tire Model V6 pour les monoplaces, et V6.5 pour les autres)
    Source : https://twitter.com/iRacingMyers
    iRacing iRacing Community France

    :+1:
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  • TocheToche
    Modérateur global Messages: 18,153
    Ah oui effectivement il a été bavard ;)

    Précisions:
    - Donc objectif pour le Mans, mais pas de promesses.
    - Ce sera dur pour février concernant la Camaro car ils viennent de recevoir les données.

    Je suis juste étonné de la façon dont il parle du NTM v7... "Attends d'essayer le NTMv 7 pour voir...".
    Pour moi ça laisse sous entendre qu'il est bien né... Suprise pour cette build?

    Avec Aston Martin qui voit son pilote sur iRacing... Ils ont pas envie de voir leur pilote conduire la nouvelle Aston GTE sur son jeu favori?
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  • AkroAkro
    Membre Messages: 1,484
    Oui je pronostique aussi l'Aston.
  • TocheToche
    Modérateur global Messages: 18,153
    La màj Fall Creator update de Win10 a foutu quand même pas mal de boxon sur iRacing (ça touche d'autres jeux également). En attendant que le problème reconnu soit fixé...

    De Shawn Nash:
    The full screen optimizations in the fall creators update are reported to cause GSYNC issues. They also cause resizing crashes, and are reported to cause performance issues and stuttering. I think it's best to disable the fullscreen optimizations in the fall creators update, at least until these issues are solved in the device drivers and windows 10.
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