<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>Project Cars — GTrs The Racing Spirit</title>
      <link>https://www.gtrs-theracingspirit.com/forum/</link>
      <pubDate>Thu, 21 May 2026 10:36:40 +0000</pubDate>
          <description>Project Cars — GTrs The Racing Spirit</description>
    <language>fr</language>
    <atom:link href="https://www.gtrs-theracingspirit.com/forum/categories/project-cars/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>[Project Cars] Réglages voiture GT3</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/255/project-cars-reglages-voiture-gt3</link>
        <pubDate>Mon, 18 May 2015 19:56:23 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>KARTonizer</dc:creator>
        <guid isPermaLink="false">255@/forum/discussions</guid>
        <description><![CDATA[Au boulot les filles !!!]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Vos réglages volant</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/146/project-cars-vos-reglages-volant</link>
        <pubDate>Wed, 06 May 2015 20:07:14 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Gibi</dc:creator>
        <guid isPermaLink="false">146@/forum/discussions</guid>
        <description><![CDATA[Je propose d'ouvrir un topique sur le sujet en titre :<br />
modéle : ....................<br />
réglages :...................]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Discussion générale</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/48/project-cars-discussion-generale</link>
        <pubDate>Tue, 28 Apr 2015 20:25:15 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Toche</dc:creator>
        <guid isPermaLink="false">48@/forum/discussions</guid>
        <description><![CDATA[<img src="http://i.imgur.com/E8tvb21.png" alt="E8tvb21.png" /><br />
<b>Site officiel:</b> <a href="http://www.projectcarsgame.com/" rel="nofollow">http://www.projectcarsgame.com/</a><br />
<b>Développeur:</b> <a href="http://www.wmdportal.com/projects/cars/" rel="nofollow">WorldOfMassDevelopment (WMD)</a><br />
<b>Plateforme:</b> PC, Playstation 4 et Xbox ON. (Steam OS et Wii U plus tard)<br />
<b>Sortie prévue:</b> 7 mai 2015<br />
<br />
<span data-youtube="youtube-pPnPJXE2fhw?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=pPnPJXE2fhw"><img src="https://img.youtube.com/vi/pPnPJXE2fhw/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<br />
<b>En quelques mots</b><br />
Project CARS est une simu auto comparable aux jeux populaires comme Gran Turismo et Forza, tout en y apportant des caractéristiques propres aux simus PC comme iRacing, Assetto Corsa ou rFactor.<br />
Même si ce sont les gars de Shift2, la physique, la maniabilité, le FFB, l'input lag, le modèle de pneu… bref tous les aspects de la simu auto, ont été complètement réécrit, améliorés sous la supervision des fans mais aussi de vrais pilotes professionnels.<br />
Project CARS est publié par Slighty Mad STudios et distribué par Bandai Namco Games.<br />
<br />
<b>La liste des voitures</b><br />
Le lien actualisé: <a href="http://www.projectcarsgame.com/cars.html" rel="nofollow">projectcarsgame.com/cars.html</a><br />
<br />
Retro touring<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/8662087_orig.png" alt="8662087_orig.png" /><br />
<a href="https://www.flickr.com/photos/projectcarsgame/sets/72157652199744412/" rel="nofollow">https://flickr.com/photos/projectcarsgame/sets/72157652199744412/</a><br />
<br />
Road Cars<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/5865001_orig.png" alt="5865001_orig.png" /><br />
<a href="https://www.flickr.com/photos/projectcarsgame/sets/72157650547901171/" rel="nofollow">https://flickr.com/photos/projectcarsgame/sets/72157650547901171/</a><br />
<br />
Karts<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/6747315_orig.png" alt="6747315_orig.png" /><br />
<a href="https://www.flickr.com/photos/projectcarsgame/sets/72157651475578806/" rel="nofollow">https://flickr.com/photos/projectcarsgame/sets/72157651475578806/</a><br />
<br />
Track Day Cars<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/4153346_orig.png" alt="4153346_orig.png" /><br />
<br />
Supercars<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/7915619_orig.png" alt="7915619_orig.png" /><br />
<br />
Protos<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/_9693897_orig.png" alt="_9693897_orig.png" /><br />
<br />
GT<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/_5309298_orig.png" alt="_5309298_orig.png" /><br />
<br />
Modern Open Wheel<br />
<img src="http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/_8677345_orig.jpg" alt="_8677345_orig.jpg" /><br />
<br />
<br />
Alpine A450<br />
Ariel Atom 300 Supercharged<br />
Ariel Atom 500 V8<br />
Ariel Atom Mugen  (MODIFIED CAR PACK)<br />
Aston Martin Rapide S Hydrogen Hybrid<br />
Aston Martin Vantage GT3<br />
Aston Martin Vantage GT4<br />
Audi R18 TDI LMP1<br />
Audi R8 LMS Ultra<br />
Audi R8 V10 Plus<br />
?<br />
BAC Mono<br />
?<br />
?<br />
?<br />
BMW 1 M Coupé (E82)<br />
BMW 320 Turbo Gr.5 (E21)<br />
BMW M1 Procar (E26/1)  (LIMITED EDITION CAR PACK)<br />
BMW M3 Gr.A (E30)<br />
BMW M3 GT (E92)<br />
BMW M3 GT4 (E92)<br />
BMW Z4 GT3<br />
Caper Monterey Stockcar<br />
Caterham Seven Classic<br />
Caterham Superlight R500<br />
Caterham SP/300R<br />
Ford Capri Zakspeed Gr.5<br />
Ford Escort RS1600<br />
Ford Focus RS<br />
Ford Mk. IV  (LIMITED EDITION CAR PACK)<br />
Ford Mustang Boss 302R1<br />
Ford Mustang Cobra SCCA TransAm<br />
Ford Sierra RS500 Cosworth Gr.A<br />
Formula Gulf 1000<br />
Ginetta G40 Junior<br />
Ginetta G55 GT3<br />
Ginetta G55 GT4<br />
Gumpert Apollo S<br />
Lotus 49 Cosworth<br />
Lotus 72D Cosworth<br />
Lotus 78 Cosworth<br />
Lotus 98T Renault<br />
Marek RP219D LMP2<br />
Marek RP339h (PM 06a) LMP1<br />
McLaren 12C<br />
McLaren 12C GT3<br />
McLaren F1  (LIMITED EDITION CAR PACK)<br />
McLaren P1<br />
?<br />
Mercedes-Benz 190E 2.5-16 Evo2 DTM<br />
Mercedes-Benz 300SEL 6.8 AMG<br />
Mercedes-Benz A45 AMG<br />
Mercedes-Benz C-Class Coupe DTM  (LIMITED EDITION CAR PACK)<br />
Mercedes-Benz SLS AMG<br />
Mercedes-Benz SLS AMG GT<br />
?<br />
Mitsubishi Lancer Evo X FQ400<br />
Oreca 03 Nissan<br />
Pagani Huayra<br />
Pagani Zonda Cinque Roadster  (MODIFIED CAR PACK)<br />
Pagani Zonda R<br />
Palmer Jaguar JP-LM<br />
Radical SR3 RS<br />
Radical SR8 RX<br />
Renault Clio Cup<br />
Renault Mégane R.S. 265<br />
Ruf CTR3<br />
Ruf CTR3 SMS-R  (MODIFIED CAR PACK)<br />
Ruf RGT-8<br />
Ruf RGT-8 GT3<br />
RWD P20 LMP2<br />
RWD P30 LMP1<br />
Sauber C9 Mercedes  (LIMITED EDITION CAR PACK)<br />
SMS Formula A<br />
SMS Formula B<br />
SMS Formula C<br />
SMS Formula Rookie<br />
SMS Kart 125cc (Kart01)<br />
SMS Superkart 250cc (Kart02)<br />
W Motors Lykan HyperSport  (GRATUITE)<br />
<br />
<b>La liste des circuits</b><br />
<img src="http://img15.hostingpics.net/pics/513743spa.jpg" alt="513743spa.jpg" /><br />
<br />
Nürburgring, Zhuhai International Circuit, Chesterfield, Cadwell Park, Greenwood, Sakitto, Summerton, Spa-Francorchamps, Sonoma, Brno Circuit, Willow Springs, Le Mans (+ le circuit Bugatti), Laguna Seca, Donington, Snetterton, Monaco, California Highway, Glencairn, Bathurst, Oulton Park, Road America, Watkins Glen, Brands Hatch, Dubai Autodrome, Hockenheimring, Imola, Monza, Motorsport Arena, Silverstone et Zolder.<br />
<br />
<b>Become a legend!</b><br />
<span data-youtube="youtube-_OpwAEhQjGE?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=_OpwAEhQjGE"><img src="https://img.youtube.com/vi/_OpwAEhQjGE/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<br />
<b>Mode carrière</b><br />
La carrière débute par la création de votre pilote et du choix de catégorie. Contrairement aux autres jeux vous pouvez débuter votre carrière directement en proto Le Mans comme en catégorie GT sans passer par la case Karting.<br />
<span data-youtube="youtube-Tby49yV4pOk?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=Tby49yV4pOk"><img src="https://img.youtube.com/vi/Tby49yV4pOk/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<br />
<b>Nombres de voitures simultanées:</b><br />
- Jusqu’à 45 voitures hors ligne sur toutes les plateformes. (I.A)<br />
- Jusqu’à 16 voitures en ligne sur PlayStation 4, Xbox One, et sur PC 32 bit.<br />
- Jusqu’à 32 en ligne sur PC 64 bits.<br />
<br />
<b>Configuration PC minimum pour Project Cars</b> :<br />
2.66 GHz Intel Core 2 Quad Q8400 ; 3.0 GHz AMD Phenom II X4 940<br />
nVidia GTX 260 ; ATI Radeon HD 5770<br />
4Gb RAM ; 1Gb VRAM<br />
<br />
<b>Configuration PC recommandée pour Project Cars :</b><br />
3.5 GHz Intel Core i7 3700 ; 4.0 GHz AMD FX-8350<br />
nVidia GT600 series ; AMD Radeon HD7000 series<br />
8Gb RAM ; 2Gb VRAM<br />
<br />
<b>Résolutions</b><br />
- Jusqu’à une résolution de 12K sur PC.<br />
- 1080p, 60 images par seconde sur PlayStation 4.<br />
- 900p, 60 images par seconde sur Xbox One.<br />
<br />
<b>Volant compatibles :</b><br />
- <b>PLAYSTATION 4</b><br />
Thrustmaster T300RS<br />
Thrustmaster T300 Ferrari GTE<br />
Thrustmaster T100 Force Feedback<br />
Thrustmaster T80<br />
Thrustmaster TH8RS<br />
Thrustmaster TH8A<br />
Thrustmaster T3PA Pedals<br />
Thrustmaster T500RS<br />
Fanatec Porsche 911 Turbo S<br />
Fanatec Porsche 911 GT2<br />
Fanatec Porsche 911 GT3 v2<br />
Fanatec CSR (+ Pedals)<br />
Fanatec CSR Elite (+ Pedals)<br />
Fanatec ClubSport Wheel Base<br />
Fanatec ClubSport Wheel Base v2<br />
<br />
- <b>PC</b><br />
Thrusmaster T300RS<br />
Thrustmaster T300 Ferrari GTE<br />
Thrustmaster TX Racing Wheel Ferrari 458 Italia Edition<br />
Thrustmaster T100 Force Feedback<br />
Thrustmaster TH8RS<br />
Thrustmaster TH8A<br />
Thrustmaster T3PA Pedals<br />
Thrustmaster T500RS<br />
Thrustmaster RGT Force Feedback Clutch<br />
Thrustmaster F430 Force Feedback<br />
Thrustmaster Ferrari F1 Wheel Integral T500<br />
Thrustmaster GP XID Gamepad<br />
Thrustmaster GPX Gamepad<br />
Thrustmaster GPX LightBack Black Edition Gamepad<br />
Fanatec Porsche Turbo<br />
Fanatec Porsche Carrera<br />
Fanatec Porsche 911 Turbo S<br />
Fanatec Porsche 911 GT2<br />
Fanatec Porsche 911 GT3 v2<br />
Fanatec CSR (+ Pedals)<br />
Fanatec CSR Elite (+ Pedals)<br />
Fanatec ClubSport Shifter (+SQ)<br />
Fanatec ClubSport Wheel Base<br />
Fanatec ClubSport Wheel Base v2<br />
﻿Logitech G25<br />
Logitech G27<br />
Logitech Driving Force<br />
Logitech Driving Force Pro<br />
Logitech Driving Force GT<br />
Logitech MOMO Force<br />
Logitech MOMO Racing﻿<br />
﻿Microsoft SideWinder Force Feedback<br />
SimRaceway SRW-S1﻿<br />
<br />
- <b>XBOX ONE</b><br />
Thrustmaster TX Racing Wheel Ferrari 458 Italia Edition<br />
Thrustmaster Ferrari 458 Spider Racing<br />
Thrustmaster TH8A<br />
Thrustmaster T3PA Pedals<br />
Fanatec ClubSport Wheel Base<br />
Fanatec ClubSport Wheel Base v2<br />
Mad Catz Pro Racing Force Feedback]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Videos</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/49/project-cars-videos</link>
        <pubDate>Tue, 28 Apr 2015 20:34:21 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Toche</dc:creator>
        <guid isPermaLink="false">49@/forum/discussions</guid>
        <description><![CDATA[<span data-youtube="youtube-Xm76UxK_Lrg?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=Xm76UxK_Lrg"><img src="https://img.youtube.com/vi/Xm76UxK_Lrg/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<span data-youtube="youtube-cFXDoD1E0jU?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=cFXDoD1E0jU"><img src="https://img.youtube.com/vi/cFXDoD1E0jU/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<span data-youtube="youtube-SxmMYZhqY6Y?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=SxmMYZhqY6Y"><img src="https://img.youtube.com/vi/SxmMYZhqY6Y/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<span data-youtube="youtube-fTrwsokoNXg?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=fTrwsokoNXg"><img src="https://img.youtube.com/vi/fTrwsokoNXg/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<span data-youtube="youtube-7LJZYZGQ-DI?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=7LJZYZGQ-DI"><img src="https://img.youtube.com/vi/7LJZYZGQ-DI/0.jpg" width="640" height="385" border="0" alt="image" /></a></span><br />
<br />
<b>1ere voiture gratuite:</b><br />
<span data-youtube="youtube-_26enE7Qa6o?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=_26enE7Qa6o"><img src="https://img.youtube.com/vi/_26enE7Qa6o/0.jpg" width="640" height="385" border="0" alt="image" /></a></span>]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Machine / Pseudo</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/86/project-cars-machine-pseudo</link>
        <pubDate>Thu, 30 Apr 2015 16:58:04 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>LOLO_W59</dc:creator>
        <guid isPermaLink="false">86@/forum/discussions</guid>
        <description><![CDATA[Voilà , tout est dans le titre , vous pouvez donnez ici sur quel appareil vous allez jouer ainsi que votre pseudo , je mettrai ce post a jour régulièrement . B-)<br />
Je commence :<br />
<br />
<u>LISTE PS4 :</u><br />
<br />
<b>LOLO_W59 ---&gt; GTrs_Snakinho<br />
Sebazard ---&gt;  Sebazard<br />
Linkristobal ---&gt; linkristobal<br />
Gibi  ---&gt; GTrs_Gibi<br />
Plev ---&gt; Plev<br />
gohan04 ---&gt; GTrs_gohan04<br />
Mickael72 ---&gt; Mickael72<br />
netm8ball1 ---&gt; netm8ball1<br />
terminator70 ---&gt; terminator70<br />
bigchaussette ---&gt; bigchaussette<br />
Mouse91 ---&gt; GTrs_Mouse91<br />
Atho ---&gt; GT-Club_Atho_<br />
d59430 ---&gt; d59430<br />
Azashiro ---&gt; saey13<br />
digul ---&gt; digul<br />
LEBANNER ---&gt; lebannerdu01<br />
Nanaki ---&gt; Nanaki_enter ( pas de PS+ pour l'instant )<br />
zouil88 ---&gt; GT5rs_zouil88<br />
Pierroytz ---&gt; Pierrot1974<br />
Richeuhpout ---&gt; Richeuhpout<br />
alien_red_flag ---&gt; alien-red-flag<br />
GTrs_Yguazu ---&gt; GTrs_Yguazu<br />
Snub ---&gt; Snubber<br />
Thi3KR ---&gt; Thi3KR<br />
Gregfi77 ---&gt; Gregfi77<br />
Ayorsis ---&gt; Ayorsis<br />
rahan62 ---&gt; rahan62<br />
JM_16V ---&gt; JM_16V<br />
petiseb ---&gt; petiseb ( Offline pour l'instant )<br />
olivier13400 ---&gt; defen_der13<br />
gto13 ---&gt; gto__13<br />
braddock ---&gt; GTrs_Braddock<br />
JayTay_R ---&gt; JayTayR<br />
Apo ---&gt; Apostroukov<br />
icemanf60 ---&gt; icemanf60<br />
Backsishe778 ---&gt; GT6rs_Patrik<br />
zarz ---&gt; zarz<br />
VinZ07 ---&gt; VinZ_07<br />
GTrs_jlrmax ---&gt; jlrmax<br />
Quaid37 ---&gt; Quaid37<br />
Fiz ---&gt; Fiz45<br />
Morgan13 ---&gt; Morgan13<br />
Khantin77 ---&gt; Khantin-77<br />
Ben ---&gt; GTrs_Benjamin<br />
Trace10 ---&gt; Trace10<br />
Snoop92 ---&gt; Snoop92i<br />
Vensti ---&gt; vensti<br />
looping2batir ---&gt; TWR-Loops<br />
fripouille92 ---&gt; fripouille92140<br />
Ludo40 ---&gt; ludodoan<br />
aslex52 ---&gt; aslex </b><br />
<br />
<br />
<br />
<u>LISTE PC :</u><br />
<br />
<b>ESD ---&gt; GTrs_esd<br />
klu00 ---&gt; klu00<br />
Titoux ---&gt; Titoux1993<br />
Grosbill01 ---&gt; Grosbill<br />
Jbus ---&gt; Jbus3184<br />
woodcutter --&gt; SLǂWood<br />
Wookie ---&gt; GTrs_Wookie<br />
Marco_L_T ---&gt; Marco_L_T<br />
yamalen ---&gt; yamalen<br />
Stf1900 ---&gt; Stf1900<br />
MatrixJr ---&gt; GTrs_MatrixJr<br />
Toche ---&gt; Toche<br />
mcbly ---&gt; GT6rs_mcbly<br />
Tonymix ---&gt; Tonymix<br />
Ayorsis ---&gt; Ayorsis<br />
chrisp77 ---&gt; GTrs_chrispo<br />
mike_di_rossi ---&gt; mike_di_rossi<br />
Pierre ---&gt; Pierre139<br />
factarus ---&gt; Factarus<br />
Jdjack71 ---&gt; 71goal71<br />
nicob4203 ---&gt; GTrs_nicob<br />
Porsche72 ---&gt; Aurell72<br />
tonja84 ---&gt; tonja84<br />
avaganon ---&gt; donkeyroller270<br />
alainflo ---&gt; satisfactionangie57<br />
Max la Barack ---&gt; Max la Barack<br />
Shifty_Legacy ---&gt; Shifty_Legacy<br />
kawwa ---&gt; kawwa  </b><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] hud dash ( ath déporté )</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/685/project-cars-hud-dash-ath-deporte</link>
        <pubDate>Thu, 17 Dec 2015 15:53:26 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>bigchaussette</dc:creator>
        <guid isPermaLink="false">685@/forum/discussions</guid>
        <description><![CDATA[Salut a tous , depuis la mise a jour 7.0 il est possible de connecter sont smartphone a project cars pour avoir l ATH déporté sur votre smartphone . Il y a plusieurs applications de disponible dont une qui est gratuite HUD DASH<br />
Dans le menu du jeu il faut allé dans  option puis jouabilité , il y a la possibilité d activer UDP tout en bas , c est grace a cela que les donnée passe du jeux a votre smartphone<br />
]]>
        </description>
    </item>
    <item>
        <title>[Project Cars]  Bugs et Points à améliorer, d'avance merci.</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/281/project-cars-bugs-et-points-a-ameliorer-davance-merci</link>
        <pubDate>Sun, 24 May 2015 13:17:01 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Narmouche</dc:creator>
        <guid isPermaLink="false">281@/forum/discussions</guid>
        <description><![CDATA[.<br />
Allez,  déchainez vous  ....<br />
<br />
Non, non, je plaisante  <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/wink.png" title=";)" alt=";)" height="18" /><br />
<br />
<b>Comme je vois qu'il n'y a même pas encore eu besoin de modérer, j'ouvre ce post pour que vous puissiez y glisser les bugs rencontrés et les points que vous souhaiteriez améliorés.</b>]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Skins perso</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/1083/project-cars-skins-perso</link>
        <pubDate>Sun, 04 Dec 2016 10:46:42 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Max_la_Barack</dc:creator>
        <guid isPermaLink="false">1083@/forum/discussions</guid>
        <description><![CDATA[Dans Project cars aussi on peut s'amuser à réaliser des skins persos. Dans le garage, il y a une des livrée réservée à une skin perso. Par défaut elle est toute blanche.<br />
Les fichiers sont dans le dossier racine &quot;Custom Livery&quot;.<br />
Ce sont des .dds. que l'on peut modifier avec photoshop ou gimp. Certains psd sont dispo ici : <a href="http://www.racingfr.com/forum/lofiversion/index.php/t47108.html" rel="nofollow">http://www.racingfr.com/forum/lofiversion/index.php/t47108.html</a><br />
<br />
Il faudra modifier le fichier qui fini par PLAYER qui celui de la carrosserie générale. Vous pouvez modifier les vitres et phares sur le fichier qui fini par STICKERS, attention on joue avec la couche alpha ici. La couleur des jantes c'est sur le fichier qui fini par WHEEL-DIFF. On peut aussi faire des effets mat ou brillant en modifiant le fichier qui fini par SPEC. Et pour finir en modifiant le fichier FRESNEL on obtient un superbe effet brillant. Pour les 2 derniers, il suffi de créé des zone grise plus ou moins sombre pour avoir l'effet désiré.<br />
<br />
Les dépliés de Pcars sont très simple. Par exemple les poignées de portière sont intégrées aux flanc de la voiture et se peignent automatiquement.<br />
<br />
Voici ma première skin Project cars que je viens de terminer à l'occasion du concours Redline / Fanatec. J'ai utilisé les effets mat et chromé. J'ai essayé rendre le chromé de couleur bronze. comme les jantes.<br />
<br />
<img src="https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/15288525_342692126100731_1660889510850439579_o.jpg" alt="15288525_342692126100731_1660889510850439579_o.jpg" /><br />
<br />
<img src="https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/15259776_342692169434060_1232472127375785846_o.jpg" alt="15259776_342692169434060_1232472127375785846_o.jpg" /><br />
<br />
<img src="https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/15250678_342692236100720_1590478240350355697_o.jpg" alt="15250678_342692236100720_1590478240350355697_o.jpg" /><br />
<br />
<img src="https://scontent-cdg2-1.xx.fbcdn.net/v/t31.0-8/15271808_342692276100716_9140194610553094224_o.jpg?oh=a81e413e096330a075211bb2f3ae9186&amp;oe=58F1D367" alt="15271808_342692276100716_9140194610553094224_o.jpg?oh=a81e413e096330a075211bb2f3ae9186&amp;oe=58F1D367" /><br />
<br />
<img src="https://scontent-cdg2-1.xx.fbcdn.net/t31.0-8/15289259_342692326100711_8516460951980768820_o.jpg" alt="15289259_342692326100711_8516460951980768820_o.jpg" /><br />
]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Classements / Leaderboards</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/275/project-cars-classements-leaderboards</link>
        <pubDate>Sat, 23 May 2015 17:15:43 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Toche</dc:creator>
        <guid isPermaLink="false">275@/forum/discussions</guid>
        <description><![CDATA[J'aime encore bien les CLM (hotlap)... D'autres amateurs?<br />
En ce moment, il y a encore la possibilité d'être en haut du classement sur certain combos <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/wink.png" title=";)" alt=";)" height="18" /><br />
<br />
Je vous propose le combo suivant pour commencer: <b>BMW 1M sur Laguna </b><br />
<img src="http://i.imgur.com/JbfAWtD.jpg" alt="JbfAWtD.jpg" />]]>
        </description>
    </item>
    <item>
        <title>[Project Cars]Le coin des réglages voitures</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/290/project-cars-le-coin-des-reglages-voitures</link>
        <pubDate>Wed, 27 May 2015 16:41:09 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>chrisp77</dc:creator>
        <guid isPermaLink="false">290@/forum/discussions</guid>
        <description><![CDATA[Bonjour à tous !<br />
<br />
Ici nous pouvons partager nos réglages, car les setup de base sont pas terribles terribles sur Pcars.<br />
<br />
Déjà, j'ai trouvé un pdf en français qui permet de régler sa voiture en 21 étapes (mais on peut en utiliser moins !). Ce sont les pages 4 à 6<br />
<br />
Source : <a href="http://forum.projectcarsgame.com/showthread.php?23371-Car-setup-guides&amp;amp" rel="nofollow">http://forum.projectcarsgame.com/showthread.php?23371-Car-setup-guides&amp;amp</a>;<br />
<br />
Bons réglages !<br />
<br />
]]>
        </description>
    </item>
    <item>
        <title>Project cars la full simu?</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/327/project-cars-la-full-simu</link>
        <pubDate>Mon, 08 Jun 2015 16:42:29 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>speedi</dc:creator>
        <guid isPermaLink="false">327@/forum/discussions</guid>
        <description><![CDATA[Bonjour je joue sur PS4 et j'aimerais avoir votre avis svp, Que pensez vous de project cars? Ayant acheté la playstation 4 au début je jouait battlefield 4 en attendant enfin un bon jeu de voiture afin de pouvoir à nouveau utiliser mon Thrustmaster t500rs qui prenait la poussière depuis longtemps ayant quitté les forum de F1 (2012 2013 2014) Pour ma part je trouve project cars joli, mais commençons par d'abord les points qui fache grave! Ok il y a plein de bug dans ce jeu, mais quand on nous dis qu'il a été testé en online et qu'il marche très bien la par contre déjà on voit les personnes qui n'ont jaimais joué ou on eu la chance de ne jamais ètre déconnecté...j'ai 40mbs de connection! Mais le pire arrive quand le volant pivote à fond a gauche ou a droite quand vous n'ètes pas en cession de jeu, ou se met a vibrer très fortement! Vraiment pas cool, plusieurs personnes se sont plaint mais toujours aucune mise à jour à l'horizon visible...oui on en parle mais pour quand? après plus de nombreux report du jeu on pourrais ètre déçu tant l'attente d'un bon jeu a été longue! Les traçés n'ont pas tous été effectué au lazer et donc sont ils la réalité puisque l'on parle de simulation!? Les points positif sont le graphisme, très beau au levé du jour et d'autre bon moments que l'on pourra noter le long de nos courses de jeu mème si celle ci dure de nouveaux bug arrive hélas...<br />
Très peu de jeu sont fini sur cette ps4 et vraiment je me réjouis de pouvoir m'acheter enfin un pc et prendre plaisir avec des personnes que l'on dit plus mature sur pc (un paquet de bourin sur console rare sont les pilotes fairplay, faut vraiment se mettre sur un forum si on ne veux pas rager tous le temps.<br />
Comme vous avez pu le comprendre je suis un peu déçu et je vous invite a mettre votre commentaire et vos jeux et matériel favoris.<br />
Amicalement<br />
Speedi ]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Un petit championnat ?</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/272/project-cars-un-petit-championnat</link>
        <pubDate>Sat, 23 May 2015 07:25:41 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>VinZ07</dc:creator>
        <guid isPermaLink="false">272@/forum/discussions</guid>
        <description><![CDATA[Bonjour,<br />
<br />
Est ce prévu que le site organise un championnat sur Project Cars ?<br />
<br />
Je lance l'idée que j'ai en tête :<br />
<br />
Un combo voiture / Circuit différent toutes les 2 semaines ( ou plus, ou moins c'est juste pour l'exemple )<br />
- Une semaine multi plateforme ( PS4, PC, Xbox ) : But du jeu faire le meilleur temps en contre la montre = Tout le monde peut jouer malgré le fait que la communauté soit partager sur divers plateforme.<br />
- La semaine suivante est consacré à la course : division créer en fonction du temps fait en semaine 1.<br />
Format de course à définir, mais on peut imaginer une sprint et une &quot;endurance&quot;.<br />
<br />
En espérant qu'on débouche sur un truc sympa.<br />
Je suis prêt à m'investir sur le suivi du championnat dans la limite de mes capacités :<br />
- technique, je suis une quiche en informatique<br />
- temps pas extensible, d'où l'idée d'un combo unique sur 2 semaines afin d'avoir le temps de préparer l'organisation mais aussi avoir le temps de geaker un peu le combo.<br />
<br />
En espérant ne pas être le seul à penser à championnat gtrs....<br />
<br />
<a href="https://www.gtrs-theracingspirit.com/forum/profile/%2B" rel="nofollow">@+</a>]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Réglages graphiques</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/194/project-cars-reglages-graphiques</link>
        <pubDate>Sat, 09 May 2015 09:45:26 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Wookie</dc:creator>
        <guid isPermaLink="false">194@/forum/discussions</guid>
        <description><![CDATA[Ajuster les paramètres graphiques à la puissance de sa machine est assez long sur PCars car il faut redémarrer le jeu à chaque fois. (Il m'a fallu plus de 4 heures)<br />
Ici vous pouvez poster votre config et les réglages graphiques que vous utilisez, cela fera gagner du temps à ceux qui ne l'ont pas encore fait  <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/wink.png" title=";)" alt=";)" height="18" /><br />
<br />
<b><u>Ma config :</u></b><br />
Proc AMD FX6300 - 6 coeurs - 3,5GHz (OC à 4,1GHz)<br />
Carte graphique AMD R9 290 - 4Go<br />
Ram 8Go<br />
<br />
<b><u>Réglages utilisés :</u></b><br />
<br />
<u>Effets visuels :</u><br />
Filtres de post-traitement Oui<br />
Lumière parasite Oui<br />
Lumière parasite Ext Complet<br />
Lumière parasite Int Complet<br />
Végétation Oui<br />
Flou de chaleur Non<br />
Irridiance spéculaire globale Oui<br />
Compensation de l'exposition 1,00<br />
Gouttes de pluie Oui<br />
Vignette Oui<br />
Rayons crépusculaires Oui<br />
Saleté écran Oui<br />
<br />
<u>Performances :</u><br />
Résolution 1920x1080 60Hz<br />
Fenêtre Non<br />
Résolution des textures Elevé<br />
Filtrage textures Anisotropique x16<br />
Sync. V Oui<br />
Anticrénelage DS2X<br />
FXAA Non<br />
SMAA Non<br />
Réfléchissements Faible<br />
Carte de l'environnement Faible<br />
Détails des voitures Moyen<br />
Détails des circuits Moyen<br />
Détails des ombres Elevé<br />
Flou de mouvement Moyen<br />
Rendu pour les images à l'avant 1<br />
Herbe détaillée Non<br />
Niveau de particules Moyen<br />
Densité de particules Moyen<br />
Réfléchissement des phares étirés Non<br />
<br />
FPS obtenu 30&lt;FPS&lt;100 environ avec 19 voitures sur SPA.<br />
]]>
        </description>
    </item>
    <item>
        <title>[Project Cars]GTrs, ARE YOU ONLINE?</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/172/project-cars-gtrs-are-you-online</link>
        <pubDate>Fri, 08 May 2015 08:10:17 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Marco_L_T</dc:creator>
        <guid isPermaLink="false">172@/forum/discussions</guid>
        <description><![CDATA[Pour l'instant sur PC on peut ouvrir un salon de course comme on le veut, Je ne sais pas si il y aura un système avec serveur dédié un jour. Pour l'instant j'imagine que celui qui ouvre fait l'hôte avec tous les avantages et défauts du truc.<br />
<br />
Pour se retrouver je propose un nom de serveur type &quot;<b>GTrs ****</b>&quot;<br />
En mode publique avec mot de passe ou pas.<br />
Pour ce qui me concerne je mettrais comme mdp &quot;<b>racingspirit</b>&quot;<br />
A bientôt<br />
]]>
        </description>
    </item>
    <item>
        <title>[Project Cars] Précisions sur le réalisme du gameplay</title>
        <link>https://www.gtrs-theracingspirit.com/forum/discussion/156/project-cars-precisions-sur-le-realisme-du-gameplay</link>
        <pubDate>Thu, 07 May 2015 11:13:19 +0000</pubDate>
        <category>Project Cars</category>
        <dc:creator>Nanaki</dc:creator>
        <guid isPermaLink="false">156@/forum/discussions</guid>
        <description><![CDATA[Salut à tous,<br />
<br />
Pour les joueurs de PCars qui ne seraient pas au courant, il existe une version publique d'une discussion des forums de WMD, sur le réalisme de simu de Pcars.<br />
<br />
On y trouve des conseils et des réponses sur pas mal d'aspects du gameplay, et ça montre l'énorme boulot du studio à ce niveau.<br />
<br />
Le tout est en anglais, je ne sais pas si quelqu'un est chaud pour traduire mais y a du boulot ! En tout cas ça devrait en aider certains lors de la prise en main du jeu. <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /><br />
<br />
<a href="http://en.pcars.shoutwiki.com/wiki/Physics" rel="nofollow">http://en.pcars.shoutwiki.com/wiki/Physics</a><br />
<br />
<br />
Je copie/colle ici la version du forum de WMD au 7 mai 2015 :<br />

<blockquote>

<div>____<br />
<b>KERS</b><br />
<br />
<b>&quot;What's with the LMP KERS system?&quot;</b>: works on % throttle pedal input, not on a button.  This is per real life regulations<br />
<br />
<b>&quot;Why does KERS charge up even when I'm not braking?”</b>: Trickle charge from the battery, a real world effect.<br />
<br />
_______<br />
<b>PHYSICS</b><br />
<br />
<b>&quot;My MP12c-GT3 seems to be underperforming at this track!?&quot;</b>: the track is of lower altitude.  Explanation: Turbocharged engines per design have a constant intake manifold pressure regardless of the outside air pressure, which means that they will make the same amount of power no matter the altitude (though turbo lag may be slightly increased). Naturally aspirated engines lose power at higher altitudes because the intake manifold pressure is always equal to the outside atmospheric pressure, which in turn means that there is less oxygen to burn per power stroke at higher altitudes. Therefore a GT3 car with a naturally aspirated engine may be more powerful than a GT3 car with a turbocharged engine at lower altitudes but less powerful than the same turbocharged GT3 car at higher altitudes due to the loss in atmospheric pressure at higher altitudes.<br />
<br />
<b>&quot;I'm not seeing tyre wear?&quot;</b>: tyre wear is by default not scaled and will degrade at real world levels, i.e. you will likely get a full fuel stint out of even the softs in endurance categories.  You can adjust it up to 7x in Multiplayer, but it will not be accelerated as much as the weather and race length can be, save you destroying your tyres before the pits on lap 1...<br />
<br />
<b>&quot;The car loses all grip after a number of laps!&quot;</b>: you're likely cooking the tyres, slow down a bit.  Check the telemetry to see how the tyre heat is working as you race.<br />
<br />
<b>&quot;Some cars have too much grip, I can't get the back out?&quot;</b>: the default setups are designed to allow maximum control and ease of use, especially given the large number of gamepad users.  You can adjust setup to increase oversteer, the WMD forum even ended up with a section with recommended and user created setups.  <i>Note: See Jussi for OEM setups <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/tongue.png" title=":p" alt=":p" height="18" /></i><br />
<i>Also</i>, the default compound for most race cars is the SOFT slicks, so you're getting the highest grip tyre out of the box.  Of course you may need to select a different compound depending on the weather, time of day, length of race and wear scaling (MP) in use.<br />
<br />
<b>&quot;Why can't I do burnouts in the GT3 cars!?&quot;</b>: There are actually a number of factors.  While the GT3 cars produce a lot of power, this does not mean the tyres are not up to the task of transferring all of that power to the ground and maintaining grip!  The GT3 cars in Project CARS have Soft Slicks equipped in default configuration.  Also, the GT3 tyres are pre-warmed in all racing sessions in game, so even starting Free Practice your tyres will be sitting at 90ºC.  Another factor is the race track material itself and track temperature, which can create extra grip to help the tyres stick (look up track rubber build-up).<br />
There are a couple of other things to check or change if you really like doing burnouts rather than getting the most grip from your tyres!: Firstly, shorten the gear ratios if possible (this has a greater impact than you might think!), Check that Traction Control isn't enabled. Set the differential to 100% accel lock.  Change compound to Hard.  Or just drive around a lot so your tyres either overheating or worn and slippery!  Race cars are designed to get off the line quickly and run at high speed most of the time, not waste precious rubber.<br />
<br />
<b>&quot;This car has no power!?&quot;</b>: some cars have a small engine with a large turbo, so you need to keep the turbo spooled to keep up the power, try changing down an extra gear or keeping some throttle on during cornering (I.e. GRP 5 cars).<br />
<br />
<b>&quot;Throttle response feels laggy&quot;</b>: that's a volumetric throttle model.  It will probably feel more ‘analogue' than you might be used to virtually.  This is real world behaviour, in contrast to the &quot;x% throttle pedal input = x% engine RPM&quot; physics that is common in racing simulations/games.<br />
<br />
<b>&quot;I can't match real world times for this car?&quot;</b>: Those real life times may be from qualifying with max boost.  Up the boost in the car setup, but don't expect the car to last long (just like real life! - Lotus 98T, Sierra, etc.).  Other factors include: simulated tyres are ‘perfect’ in condition and structure compared to real life, especially for historic cars, virtual tracks are smoother and of consistent surface material, tracks are changed in real life all the time, tyres compounds vary in capability between manufacturers, you’ll take more risks virtually, car setups are tuned per track and for conditions in the real world, which may not match the conditions you are using, etc.  There are a lot of factors to consider!<br />
<br />
<b>&quot;This car feels different than before&quot;</b>: check the following: time of day, location, track temperature, compound selected, assists, amount of fuel.  Also, the tyres a pre-heated at different levels depending on the session you are in.  For Free Practice, you start with cold tyres.  Qualifying they are pre-warmed, Race session also pre-warms them.  For Time Trial mode, the tyres are pre-warmed to 'optimum' temperatures, i.e. sets them up as though you've been lapping getting ready for the 'ultimate' lap.  During a race rubber will also build up and so your fastest laps may end up better than Time Trial even though the track conditions haven't otherwise changed.  Check the telemetry HUD to see the differences<br />
<br />
<b>&quot;Why are my testing times slower than those in the race while everything else remains equal&quot;</b>: Track activity builds up tyre rubber during events IRL, which adds grip. A 'rubbered in' track is faster than a clean, &quot;green&quot; one. In pCARS, the racing surface on race day can end up with 3-4% more grip than on test days!  Of course if it rains that will remove the extra rubber build up to an extent, so beware.<br />
<br />
<b>&quot;My lap times change a lot driving in the rain&quot;</b>: Project CARS models real world wet weather behaviour.  You will see 'drying lines' appear as cars remove water from the track.  You'll have to manage tyres so that if you have wet tyres and the track starts drying out you'll need to drive off the racing line to keep temps down.  There's far more to the dynamics of driving in the wet so further research is encouraged!<br />
<br />
<b>&quot;Some cars are really hard to drive in the wet!&quot;</b>: This is likely because the default setups are designed for the dry track.  There are setups changes you might need to make, especially in the really stiff race cars like the FA.  Start with things like increasing the ride height, softening the suspension and reducing camber and again start researching because effective real life changes will be just as effective in Project CARS<br />
<br />
<b>&quot;Boost pressure appears to be displaying wrong in the gauges?&quot;</b>: boost pressure is measured at the plenum in the manifold and correct for that<br />
<br />
<b>&quot;Can't see brake glow on the Formula A or some LMP cars?&quot;</b>: The brake discs are fully enclosed, it is a common approach in the real world with the modern race cars<br />
<br />
<b>&quot;The car keeps leaning slightly under throttle?&quot;</b>: That's the inertia of the engine causing that. When you step on the gas the crankshaft accelerates in one direction, which causes a reaction in the opposite direction. Apparently most engines rotate clockwise (when looking from the front of the car), which makes the car lean counter clockwise. This should happen if the car has a longitudinally mounted engine. If the engine is mounted sideways the car should lean front or back slight when revving.  If the effect is strong enough, it can even lift the inside front tyre off the road, which will happen in the game with for instance the Boss Mustang (try it!)<br />
<br />
<b>&quot;I can't wreck the brakes?&quot;</b>: wear rates are per real life, you will need to really abuse them in an endurance session to do proper damage, but the damage is there <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /><br />
<br />
<b>&quot;I can't keep the tyre temps up!?&quot;</b>: you might not be using the downforce enough.  Some tyres rely on downforce to get the heat into them, but it requires you to 'trust' it through corners.  Also, check the track temperature and select a suitable compound for the conditions or adjust tyre pressures<br />
<br />
<b>&quot;This car understeers too much&quot;</b>: some cars have much wider tyres on the rear or the aero is rear biased (i.e. big rear wing).  Adjust as necessary for your style, but beware for these cars it will be the same ‘problem’ that the real drivers had to adjust to.  Not all cars are made the same <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/wink.png" title=";)" alt=";)" height="18" /><br />
<br />
<b>&quot;I cannot draft the opponent ahead of me!&quot;</b>: Project CARS uses real world values for drafting behaviour which some may initially find surprisingly low. But be careful as there is definitely enough drafting power that it can reduce braking and/or turn-in ability for aerodynamic-dependent vehicles.<br />
<br />
<b>&quot;Why do some cars have higher/lower fuel consumption even in the same Class?&quot;</b>: Project CARS calculates fuel usage for each car based on car-specific factors such as engine aspiration (turbo vs. normal), aero efficiency and driver behaviour among others.<br />
<br />
<b>&quot;I can change gears without using a clutch!&quot;</b>: Real racing gearboxes have a bit more tolerance around the 'ideal' shift range over road cars (road cars have some) that will allow you to straight shift without clutch. You will damage the clutch if you keep getting it wrong. Another case of modelling real world behaviour.<br />
<br />
<b>&quot;Tyre pressure seems a bit low?&quot;</b>: this is the cold pressure. When you get on track the tyres heat up and the pressure increases, sometimes up to 10psi or so. Project CARS models this behaviour<br />
<br />
<b>&quot;Why do I spin out immediately when flooring the throttle, coming out of the garage?&quot;</b>: That's how cold tyres (don't) work. Take it carefully for one or two laps to get same heat into the rubber, and only then start pushing hard(er).  Be aware Free Practice starts you without pre-warmed tyres in most cars (they're warmed though for some), which qualifying, race and Time Trial do provide.<br />
<br />
<b>&quot;The Formula A feels like on rails!&quot;</b>: The FA comes with standard tyre warmers in your favourite colour, so it has maximum grip right from the start. And a Formula A car is a very expensive machine exclusively designed and constructed for maximum grip under all circumstances. You have to push hard to make it come loose. But be prepared that it will bite you when it does...<br />
<br />
<b>&quot;The car keeps trying to snap out under brakes after a while?&quot;</b>: this could be because there is a large difference in temps between left and right side tyres.  If the track has mostly left or right corners there is high potential for this to happen.  You would need to adjust the tyre pressures (among other options) to even out the heat...or drive slower.<br />
<br />
<b>&quot;The Boss Mustang keeps pulling to one side on acceleration?&quot;</b> The Mustang (among others) utilizes a live rear axle with a panhard bar. Due to this suspension configuration, the car will actually pull slightly to one side under hard acceleration. To eliminate this pull, 'wedge' can be dialled in, but this is a compromise in that dialling in enough wedge to offset the pull under acceleration will typically make the car pull in the opposite direction when coasting or braking.  The exact amount of the effect depends on your throttle %, gear ratio used, setup, and other stuff so it is hardly a constant effect.  pCARS not only has some wedge modelled to counter this (doesn't completely remove it in lowest gears), but also dynamically determines the Roll Centre from the resulting angles.<br />
<br />
<b>&quot;When my car is standing still, if I turn the steering wheel from side to side the nose seems to go up and down... What's going on?&quot;</b>: That's the jacking effect of the front suspension caster angle alignment<br />
<br />
<b>&quot;I'm not noticing any brake fade on the road cars.  Shouldn't this happen like real life?&quot;</b>: Project CARS actually simulates iron, carbon and ceramic brakes of various configurations. But in game the road cars are designed as if they were slightly track-prepped for the brakes.  99% of road car brakes are complete toast after only a few minutes of hard driving and representing this would be quickly frustrating.  Imagine that the cars have been modified with better pads/lines/fluid and maybe a little bit of extra cooling to allow them to just be better for playing with.<br />
<br />
<b>&quot;Why did my engine suddenly give up during the race?&quot;</b>: &quot;Project CARS has detailed simulation of engine heating &amp; cooling systems so you will need to monitor your water and oil temperatures during a race.  The default radiator settings should be sufficient from most race conditions but for extremely hot races (or if you manage to damage your radiator) you will need to monitor these temperatures via MOTEC display pages or warning lights on the dashboard instrument cluster. If your temperatures are rising near or above 100c, you may have to reduce throttle usage (more coasting and/or lower rpm shifting) to bring the temperatures within normal operating levels.  Immediate repair work is advised, as prolonged high temperatures will destroy the engine and your race!  You can increase the radiator opening for increased engine cooling  in the car tuning menu but you will incur increased drag and therefore lower top speed as a result.<br />
<br />
<b>&quot;Why does throttle stop the car sliding in some RWD cars?&quot;</b>: Sometimes a RWD car can cure oversteer with partial throttle. This is because the small longitudal weight transfer is enough to increase the load on the rear wheels, increasing the probability of them regaining traction. The key is in putting enough power to transfer the weight, but not enough that you spin the wheels even faster and reduce rear traction even further. For this reason it is recommended to only attempt this in low powered cars.  This might not be what your expectations predict, but it is realist and Project CARS will demonstrate this behaviour.<br />
<br />
<b>&quot;My car is spinning out when I'm not doing anything!&quot;</b>: A car will transfer small amount of extra weight from the rear wheels onto the front wheels when it's coasting, and some cars deal with this better than others. Lift-off oversteer is a major characteristic in some cars, particularly FWD hatchbacks and RWD cars with open differentials.  Project CARS will reflect this behaviour if you set the car up to do so, or even by default!<br />
<br />
<b>&quot;Why does the gear keep going to neutral when shifting in the M1 Procar?&quot;</b>: The minimum time for this car to engage a new gear is something like 100-150ms. (plenty fast for an old car like this, we use higher limits on syncro cars which have more moving stuff going on between gears) Try to beat that and it will punish you for being too aggressive with the shifter; essentially like what could happen in the real car if you bounce the engagment rings off each other. Relax, slow down a touch and focus on your timing. It will be faster in the end over the 0.01s possibly gained by ramming the shifter home.<br />
<br />
_____<br />
<b>SETUP</b><br />
<br />
<b>&quot;Why such limited gear ratio options?&quot;</b>: provided as per real world homologation regulations, blame real life<br />
<br />
<b>&quot;Adding rear downforce on the C9 Sauber seems to have the opposite effect, broken?&quot;</b>  Adding additional rear downforce actually enhances the underbody air effects, creating in turn more front downforce.  This is real world behaviour<br />
<br />
<b>&quot;Why does the SLS-GT3 have such long gearing, 6th is practically useless!&quot;</b>: It's like that in the real world too <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/wink.png" title=";)" alt=";)" height="18" /><br />
<br />
<b>&quot;Minimum wing downforce means no downforce, right?&quot;</b>: no, minimum downforce is just the setting of the particular wing that will provide the least downforce.  It may actually create 0 downforce, but adjusting the ride height or things that affect it (tyre pressure, camber, suspension) will also change the downforce and so in pCARS the real number is dynamic around the wing setting<br />
<br />
<b>&quot;Why do some cars have smaller/larger fuel capacities even in the same class, is that a mistake?&quot;</b>: these differences (and others) have been carefully modelled after their real world racing series homologation (e.g., FIA GT3) or manufacturer factory specifications<br />
<br />
______________<br />
<b>FORCE FEEDBACK</b><br />
<br />
<b>&quot;FFB doesn't feel right?&quot;</b>: here's a guide to tuning the FFB settings in game *link* or you can use the in-game help text.  Or here's some recommended community settings *link*.  Also note the FFB is derived directly from the physics, so changing the car setup will affect FFB (i.e. caster, camber, tyre pressure, etc.).  Everyone loves options!<br />
<br />
<b>&quot;My FFB wheel is shaking at times!&quot;</b>: You probably locked up the wheels while braking and flat spotted a tyre.  The stronger your FFB settings, the more this will be enhanced.  It is derived from the physical tyre model.  If you have shaking in other situations, check your FFB settings, there are lots to play with!<br />
<br />
<b>&quot;FFB keeps getting hit by something on wet track?&quot;</b>: that'd be the standing water, you're aquaplaning.  The physical representation may not be 1:1 with the visual puddles with the current tech (but it should be in the same areas), so use the FFB to help you know what's going on<br />
<br />
<b>&quot;I can’t feel the kerbs?&quot;</b>: the kerbs are physically modelled, so if the kerb is rather flat in real life you won't feel much in the FFB<br />
<br />
_____<br />
<b>OTHER</b><br />
<br />
<b>&quot;The cars are impossible to drive, I can't get round a single lap without constantly crashing!&quot;</b>: - You're going too fast; pCars is a simulation so you need to drive with a real-life attitude.  Start slow and build your speed as your confidence grows. Use your brakes and learn the track, follow the AI for a few laps and let them show you the braking points, use the driving line, turn on driving assists.  There's a lot available in the game to help you drive like the pros!<br />
<br />
<b>&quot;Why can't I choose more opponents at some tracks?&quot;</b>: The number of opponents allowed at each track depend on the pit spaces available. This reflects real life where possible. Use Le Mans if you want them all <img src="https://www.gtrs-theracingspirit.com/forum/plugins/EmojiExtender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /><br />
<br />
<b>&quot;Why are my tyres showing such high temperatures? A real tyre wouldn't heat up that much!&quot;</b>: Check the units displayed.  Imperial may be default, so this reading in in Fahrenheit.  Change to Metric in the options<br />
<br />
<b>&quot;The kerbs at Road America seem too bumpy!&quot;</b>: they’re actually like that in real life too!<br />
<br />
<b>&quot;Why are the AI hitting me all the time?&quot;</b>: The AI in Project CARS are quite dynamic and modelled on real-life racing.  They will try and overtake if you give them the chance, they will be defensive and they will give track position to avoid collisions to an extent.  They are also inclined to follow the best racing line, so if your line is significantly different you might clash a bit.  It's an opportunity to learn race craft, learn the lines, learn that trying to overtake everyone by the first corner does not provide the best racing, and that the AI will respect you properly if you show them respect too!  You might be used to static AI that just obey these lines, so the AI in Project CARS will demand a bit more 'human-like' consideration.<br />
<br />
<b>&quot;I can't think, my head hurts?&quot;</b>: Mind.  Blown.<br />
<br />
<br />
Credits: Umer, Jussi, Remco, Ermo, Nobody of the Goat, ibby, Roger Graham, Christian Schegtel, John Hargreaves, SMS Dev team of course!</div>
</blockquote>
]]>
        </description>
    </item>
   <language>fr</language>
   </channel>
</rss>
