[iRacing] Discussion générale

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  • TocheToche
    Modérateur global Messages: 18,153
    OK c'est pour ça qu'ils ont écrit toe-out et pas toe. Donc oui 'toe-in" possible.
    Bah ca veut dire que tout le monde (essayera de) le mettre au plus bas.
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  • TocheToche
    Modérateur global Messages: 18,153
    mars 2021 modifié
    J'ai comparé les GT4 sur Oulton et Spa.... Cette série va avoir son succès!
    La BM est devenue moins sousvireuse, plus survireuse en entrée sur les frein et en accel.
    La 718 se conduit comme une Porsche avec les freins pour la faire tourner (et fini la sensation de train arrière flottant).
    La 570S est agile, facile à conduire, train arrière qui accroche bien à l'accel.

    Vraiment trois voitures avec leur caractéristiques... A noter aussi qu'on ne ne peut pas avoir du toe négatif à l'arrière (testé sur la 570s). Pas trop de réglages pour se faire des setups plus facilement. (lire les NOTES aussi qui rappelle les règles de bases).

    @popolinho Toi qui aime bien faire des montages, essaye la distorsion micro... c'est bon! (à essayer en posant ta caméra au sol au raidillon et tu fait passer 50 voitures AI ;) )
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  • TocheToche
    Modérateur global Messages: 18,153
    Holalala cette série pour amateur... Je n'ose imaginer le prix (d'ailleurs faut aller chez son concessionnaire McLaren pour avoir une idée du prix :sunglasses: )
    https://cars.mclaren.com/gb-en/experiences/gt-series

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  • popolinhopopolinho
    Membre Messages: 5,487
    mars 2021 modifié
    justement je me posais des questions sur le son hier, j'ai roulé 15 minutes avant le taf (avant le patch)
    gt3 à long beach, puis j'ai chercher des vidéos pour comparer

    son binaural?



    edit je viens de tester la distorsion, effectivement, le passage sur les vibreurs est exagérer mais ça ressemble bien au vidéo qu'on a pu voir en teaser dernièrement, violent mais quand on compare avec l'IRL c'est violent aussi :+1:
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  • TocheToche
    Modérateur global Messages: 18,153
    mars 2021 modifié
    C'est justement la reproduction de la saturation des micros IRL qu'ils ont reproduit.

    Je regardais les dernières offres d'emploi chez iRacing, et je connaissais pas du tout ce plugin d'arbre (expérience requise de Speedtree).

    Etonnant quand tu sais qu'ils utilisent surtout des plans avec texture (+alpha).

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  • popolinhopopolinho
    Membre Messages: 5,487
    faut virer celui qui a choisi la musique ;)
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  • popolinhopopolinho
    Membre Messages: 5,487
    beau mouvement de dejong hier soir :#

    le oostgard dans la course, ça doit être celui qui cartonne dans le tour d'échauffement sur ma vidéo avec la bmw m4, pas de soucis vu que c'est non-officiel hormis le fait de se taper la honte et de perdre son temps =)

    c'est dommage qu'ils fassent l'autre course juste avant sur le stream, sans grand intérêts
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  • GTDRIVE_GTDRIVE_
    Membre Messages: 1,833
    popolinho a écrit: »
    beau mouvement de dejong hier soir :#

    Job ne l'a pas un peu bumpé sur le freinage aussi ? J'ai eu cet impression...

  • popolinhopopolinho
    Membre Messages: 5,487
    il y a contact dans le virage précedant tout à fait d'accord , mais au freinage à bruxelle job ne bouge pas, c'est dejong qui se décale mais 3 X trop tard

    de manière général se décaler et freiner en même temps c'est hard :/
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  • DriverDriver
    Organisateur Messages: 1,653
    Pour moi, même avis que popo, deJong se décale 100 fois trop tard et Job ne peut rien faire surtout qu'il allait sûrement tenter qqch
  • GTDRIVE_GTDRIVE_
    Membre Messages: 1,833
    Suis d'accord, ce n'est pas la faute de Job, j'avais juste l'impression qui a eu un léger contact juste avant que Dejong se décale et percute Josh ?
  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Un beau netcode aussi, ce qui envoie Dejong dans Rogers mais bon les mecs freinent de toute façon à la dernière seconde, aucunes anticipations et pour moi c'est pour ça que ça touche très souvent. Même si Dejong se décale en effet trop tard, JOB quelques seconde plutôt bump un peu celui qui est devant, et je me suis dit que ça allait mal finir.... =)
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  • popolinhopopolinho
    Membre Messages: 5,487
    mars 2021 modifié
    We are aware of New Damage Model issues that continue with cars. Adjustments to this system are in testing, and we anticipate their release with the coming Hotfix on Friday. 2021 Season 2 Patch 1 Hotfix 1 deployment will begin on MAR 19 at 1300 UTC. Please see Announcements for more info.

    service down patch en cours
    Green Green Green
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  • TocheToche
    Modérateur global Messages: 18,153
    Yep ils ont bcp de mal avec leur NDM.... Ca donne bien sur papier mais quand tu vois le nombre de fois qu'ils reviennent en arrière pour le désactiver... ça doit pas être simple comme gestion.
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  • popolinhopopolinho
    Membre Messages: 5,487
    mars 2021 modifié
    et finalement, la Mclaren 570S n'a pas encore eu de vidéo promo non-plus ??

    et test de la porsche 718, c'est mieux, des fines dérives vraiment façile, plutôt plaisant =)
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  • leparrainleparrain
    Gentleman Driver Messages: 2,450
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    =) =)
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  • TocheToche
    Modérateur global Messages: 18,153
    Il peut en faire beaucoup de ce genre de video malheureusement...
    Par contre, quand tu vois le "chat"... y en a qui sont vraiment loin...
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  • TocheToche
    Modérateur global Messages: 18,153
    Il y aura un patch ce lundi, on pourra noter que:
    - le bug récent de rester coincé dans les pits est corrigé.
    - l'exploit récent d'avoir une t° plus froide dans l'herbe est corrigé.
    - le scrutiny vérifiera la vitesse déjà dans les pits.


    This Patch contains some updates and fixes for the 2021 Season 2 Release.


    SIMULATION:

    Race Control

    - The pace car driver has improved its ability to wait for and to pick up Caution leaders.
    - - The pace car now is able to detect when the real race leader comes out of the pits and will pick them up as they leave (or moments after they leave) the pits, instead of only paying attention to the cars on track that are still racing back to the line. This adjustment also fixed an issue with pace field placement so that a pit-exiting leader is now always inserted into the pace line behind the pace car regardless of whether the pace car is parked and waiting just inside the end of the pit lane or just past the end of the pit lane.

    - Fixed an issue where drivers could be unable to move when starting from the pits, particularly on tracks with a lengthy part of the pit lane ahead of the Start/Finish line.

    - Fixed an issue where Race Control was incorrectly releasing missed-start cars behind a faster class pack of cars instead of a slower class pack of cars.


    Dynamic Track
    - Fixed an issue where many off-track surface temperatures were being calculated as much cooler than they really were. Remember, staying on the track is often the best way to be cool.


    Heat Racing
    - Fixed an issue where the starting grids would not be properly finalized if the session was configured to advance the entire field from a Qualify to the Feature.


    Test Session
    - The garage weight penalty adjustment increment has been adjusted from 5kg to 1kg.


    Qualifying Conduct Scrutiny
    - Race officials are now more strict towards participants driving in the wrong direction, and participants not maintaining optimal pit speeds.


    New Damage Model
    - Fixed an issue where the force being applied to wheels in collisions was not limited correctly, making the wheel take damage and break far too easily.

    - We continue to work on re-balancing the damage states of all vehicles currently utilizing the New Damage Model and those which we turned off recently. We are making progress, and you can expect the New Damage Model to be re-enabled on the following vehicles soon:
    - - ARCA Menards Chevrolet Impala
    - - NASCAR Chevrolet Monte Carlo - 1987
    - - NASCAR Ford Thunderbird - 1987
    - - Street Stock


    Visual Effects
    - Adjusted night lighting on smoke and dust puffs slightly.


    Animation
    - Fixed an issue with a rather uncomfortable neck condition suffered by some driver body types while using some open-wheel cars. iRacing has footed the bill for these extraordinary chiropractors. Drivers of the following vehicles were effected:
    - - Dallara F3
    - - Dallara iR-01
    - - Dallara IR18
    - - [Legacy] Dallara DW12
    - - [Legacy] Indycar Dallara - 2009


    Telemetry
    - A new telemetry Session string value, CarClassEstLapTime:, has been added for broadcasters.
    - - This string indicates the estimated lap time for every car in the Session. This value matches the existing telemetry Session string value, DriverCarEstLapTime:, used by a player car.

    - Fixed an issue with the broadcaster telemetry value, CarIdxP2P_Status, not correctly reporting all 64 entries.



    CARS:

    BMW M8 GTE
    - Fixed an issue where the IMSA number boards night lighting was not appearing correctly.


    Chevrolet Corvette C6.R GT1
    - For the New Damage Model, the following adjustments have been made:
    - - Rear trunk mount positions have been adjusted, and should now receive damage properly.
    - - Rear fenders should now receive symmetric damage.


    Dallara IR18
    - For the New Damage Model, some significant and specialized improvements have been made for processing wheel damage on this vehicle. Lateral wheel break limits and suspension yield limits have also been adjusted.


    Lamborghini Huracán GT3 EVO
    - In-car engine sounds have been improved.


    NASCAR Gander Outdoors Chevrolet Silverado
    - iRacing setups have been updated.


    NASCAR Gander Outdoors Ford F150
    - iRacing setups have been updated.


    NASCAR Gander Outdoors Toyota Tundra
    - iRacing setups have been updated.



    TRACKS:

    Five Flags Speedway
    - Track surface parameters have been updated.


    Southern National Motorsports Park
    - Track surface parameters have been updated.
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  • TocheToche
    Modérateur global Messages: 18,153
    Et hop encore un patch:

    This Patch contains some updates and fixes for the 2021 Season 2 Release.


    SIMULATION:

    Physics
    - Chain fence stiffness and damping have been reduced to prevent drivers riding up the walls and driving on the fence.


    New Damage Model
    - Some great advancements in our New Damage Model algorithms and processes have been made. These are system-wide changes that impact all vehicles that have the New Damage Model enabled. With our latest testing we are very happy with many of these results and are sending those updates your way. However, more work remains for some vehicles to be re-balanced with these changes. As such, we are only re-enabling the New Damage Model for the Street Stock car with this Patch 3. The remaining vehicles which will remain on Original Damage Model for the time being include:
    - - ARCA Menards Chevrolet Impala
    - - NASCAR Chevrolet Monte Carlo - 1987
    - - NASCAR Ford Thunderbird - 1987


    Visual Effects
    - Fixed an issue where sparks could appear to stretch when using some Replay cameras.



    CARS:

    Aston Martin DBR9 GT1
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Break limits for body panel mounts have been reduced.
    - - Body panel scrape damage thresholds have been increased.


    Audi RS 3 LMS
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Wheels are more resistant to large hits, and now take minor damage more gradually.
    - - Wheel mount durability has been increased.
    - - Wheel hyper-extension distances have been reduced to prevent elements from sticking through hood.
    - - Body panel scrape damage thresholds have been increased.
    - - Large bumps and curbs inflict reduced scrape damage.


    BMW M4 GT4
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Wheels are more resistant to large hits, and now take minor damage more gradually.
    - - Vehicle body properties have been adjusted to transfer forces more accurately around the vehicle and to and from the wheels.
    - - Mirror tethers have been added.

    - iRacing setups have been updated.


    Chevrolet Corvette C6.R GT1
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Mirror tethers have been added.


    Dallara F3
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Spring damper limits have been updated to prevent severe damage from large curb strikes.
    - - Strength of the front wing has been reduced.
    - - Strength of the rear wing has been increased.
    - - Chassis stiffness has been adjusted to allow for more stability in collisions.


    Dallara iR-01
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Wheel yield limits have been adjusted to allow for minor damage more easily.
    - - Spring damper break limits remain high.
    - - Break limits for body panel mounts have been reduced.


    Dallara IR18
    - Fixed an issue where custom specular maps were not working correctly in the 3D Model Viewer.


    Ford GT GT2/GT3
    - (Ford GT GT2) - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Body panel scrape damage thresholds have been increased.


    Formula Renault 2.0
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Lateral wheel break limits and suspension yield limits have been adjusted.
    - - Strength of the front wing has been reduced.
    - - Strength of the rear wing has been increased.
    - - Chassis stiffness has been adjusted to allow for more stability in collisions.


    Formula Renault 3.5
    - Brake bias may now be adjusted when a Fixed Setup is in use.


    Global Mazda MX-5 Cup
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Spring damper limits have been updated to prevent severe damage from large curb strikes.
    - - Suspension yield limits have been adjusted to allow for gradual bending as damage increases.
    - - Mirror tethers have been added.


    Indy Pro 2000 PM-18
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Lateral wheel strengths have been adjusted to allow for minor damage more easily.
    - - Spring damper limits have been reduced to allow for blowing a spring damper on occasion.


    Lamborghini Huracán GT3 EVO
    - Fixed an issue where the GT3 Series lumirank windshield digits when incorrectly disabled with the addition of the unique IMSA Series additions.


    McLaren 570s GT4
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Wheels are more resistant to large hits, and now take minor damage more gradually.
    - - Vehicle body properties have been adjusted to transfer forces more accurately around the vehicle and to and from the wheels.
    - - Mirror tethers have been added.


    Mercedes-AMG GT3
    - Fixed a minor texture issue with the rear windshield.
    - Fixed an issue where the UI image for this vehicle was incorrect in several instances.


    NASCAR Cup Series Chevrolet Camaro ZL1
    - While running at Darlington Raceway, this vehicle now visually utilizes a low downforce setup. The front windshield banner now shows the driver's last name and all driver names use proper fonts for the 2021 season.


    NASCAR Cup Series Ford Mustang
    - While running at Darlington Raceway, this vehicle now visually utilizes a low downforce setup. The front windshield banner now shows the driver's last name and all driver names use proper fonts for the 2021 season.


    NASCAR Cup Series Toyota Camry
    - While running at Darlington Raceway, this vehicle now visually utilizes a low downforce setup. The front windshield banner now shows the driver's last name and all driver names use proper fonts for the 2021 season.


    Porsche 718 Cayman GT4 Clubsport MR
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Wheels are more resistant to large hits, and now take minor damage more gradually.
    - - Spring damper limits have been increased.
    - - Vehicle body properties have been adjusted to transfer forces more accurately around the vehicle and to and from the wheels.
    - - Mirror tethers have been added.


    Porsche 911 RSR
    - Fixed an issue where the rotors always appeared to be lit.


    Skip Barber Formula 2000
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Wheel yield limits have been adjusted to allow for minor damage more easily.
    - - Vertical break limits on wheels have been reduced.
    - - Broken wheels are easier to detach.
    - - Nose and rear vehicle stiffness has been increased, but these areas remain fragile.
    - - Fixed an issue where a hanging nose could behave erratically.
    - - Spring dampers may now break independently from wheel mounts.


    Street Stock
    - The New Damage Model has been re-enabled for this vehicle!

    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel break limits have been increased to prevent wheels from taking significant damage.
    - - Wheel yield limits have been lowered to allow wheels take minor damage more easily.
    - - wheel mounts have been generally strengthened.
    - - Plastic rates on the wheel mounts have been reduced.
    - - Damping rates on the wheel mounts have been increased.
    - - Rear wheel damping has been adjusted to improve the ability for collision forces to be transferred to the rest of the vehicle.
    - - Suspension plastic rates have been reduced so that minor damage comes in more steadily and slowly.
    - - Suspension yield limits have been adjusted to allow for gradual bending as damage increases.
    - - Yield limits on the rear, sides, and fenders have been increased.
    - - Yield limits on the nose have been decreased.
    - - The breaking threshold for many vehicle panels has been reduced.
    - - Vehicle collision shapes have been updated.
    - - Nose and rear scrape damage thresholds have been improved.


    USF 2000
    - For the New Damage Model, several adjustments have been made, including:
    - - Wheel strengths have been adjusted.
    - - Lateral wheel strengths have been increased.
    - - Wheel yield limits have been lowered to allow wheels take minor damage more easily.
    - - Spring damper limits have been reduced to allow for blowing a spring damper on occasion.



    TRACKS:

    Darlington Raceway
    - Various environment textures have been updated to utilize PBR shaders.


    Lucas Oil Raceway
    - Pit exit lane checkpoints have been updated.


    Richmond Raceway
    - Track surface parameters have been updated.


    Road Atlanta
    - Some signs and billboards have been updated.
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    Euhhh, il y a un paramètre qui met en route la télémétrie automatiquement quand on rentre dans la voiture ?? J'ai ça depuis peu alors que je n'ai rien changé.. =)
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  • TocheToche
    Modérateur global Messages: 18,153
    Mon PC n'est pas allumé... je sais plus si on sait le vérifier avec le slider quand on créé une session... mais j'étais passé à côté de ce tableau:

    - Clean (TS <= 4)
    - Slight usage (TS <= 15)
    - Low usage (TS <= 28)
    - Moderately low usage (TS <= 42)
    - Moderate usage (TS <= 57)
    - Moderately high usage (TS <= 71)
    - High usage (TS <= 84)
    - Extensive usage (TS <= 95)
    - Maximum usage (TS > 95)
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  • TocheToche
    Modérateur global Messages: 18,153
    Le patch d'aujourd'hui a apparement introduit un bug qui peut faire crasher iRacing lors du passage d'une session de practice à une course. En attendant un fix, ceci devrait éviter ce crash:
    https://members.iracing.com/jforum/posts/list/3801872.page#12470978
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  • TocheToche
    Modérateur global Messages: 18,153
    Porsche TAG Heuer Esports Supercup Final Live Now

    The finale is live at www.iRacing.com/live. Hosting a special event at Hockenheim, with Sadokist as the MC. Check out the pre-race show now - might be a special announcement during the show too.

    Une annonce? Est-ce que l'on annoncerait la Porsche en GT3?
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  • TocheToche
    Modérateur global Messages: 18,153
    Bon... Ils vont dévoiler la voiture bâchée... Ca ne peut être que la 911 GT3 R:
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  • mcblymcbly
    Gentleman Driver Messages: 13,238
    avril 2021 modifié
    Si c'est ça, je l'achete directe.. =)

    YESSSSSSSSSSSSSSS..

    Juin, c'est loinnnnnnnnnnnn
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  • DriverDriver
    Organisateur Messages: 1,653
    Une vraie question: vous arrivez à faire la différence entre les Porsche ? Pour moi ils sortent tout le temps la même j'ai jamais compris ça chez eux (sauf le Cayenne quoi lol) 😂
  • KapitainKavernKapitainKavern
    Membre Messages: 413
    Non, je vois pas de différences : elles glissent toutes du cul ;-)
    La ruf, j'ai jamais réussi à bien la maitriser.
  • TocheToche
    Modérateur global Messages: 18,153
    Driver a écrit: »
    Une vraie question: vous arrivez à faire la différence entre les Porsche ?

    Quand tu fais les skins, oui... :sunglasses:
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  • AkroAkro
    Membre Messages: 1,484
    Driver a écrit: »
    Une vraie question: vous arrivez à faire la différence entre les Porsche ? Pour moi ils sortent tout le temps la même j'ai jamais compris ça chez eux (sauf le Cayenne quoi lol) 😂

    brûle impie !
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