[Project Cars] Discussion générale

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  • BraddockBraddock
    Gentleman Driver Messages: 1,188
    @ Karto , j'avais pas vu ton message.

    Malheureusement il n'y a rien pour le moment ... ( sauf évidement l'excellente sunday cup ) et les joueurs sur ps4 sont très très rare. C'est la loi de l'offre et de la demande. Pas de joueurs, pas de championnat proposé. Voilà le constat actuel. Mais cela peut vite évoluer, et je suis évidement preneur.

    Depuis la sortie du jeu j'ai multiplié les demandes aux joueurs afin de mettre en place un staff pour organiser un truc. Mais rien. Les champs sont en route sur d'autres forums ( dont notamment gt3 ).

    En espérant que cela reprenne de plus belle.

    Je roule souvent sur cars, mais j'ai beaucoup de mal à trouver des GTrs, sauf quelques exceptions.

    Tchussss
  • TocheToche
    Modérateur global Messages: 18,153
    Mise à jour 4.0 à venir


    Feature Update 4.0 is now available on PS4 and PC (Xbox One forthcoming) adding support for forcing default setups in multiplayer, enhanced brake assistance, additional best line visualisation, stability enhancements, improved AI behaviour when pitting, and much more!

    NEW & ENHANCED FEATURE SUMMARY

    Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.
    Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
    Online – lobby search settings are now saved between sessions.
    Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
    HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
    GUI – added a game version number display to the main menu.
    Assists – Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
    Assists – the Best Line assist now provides an option to only show the braking areas
    Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.

    ONLINE
    New – added support for 'Force Default Setups' in Multiplayer restrictions screen.
    New – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
    New – lobby search settings are now saved between sessions.
    Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.
    Fixed an issue where the player was unable to select the Bentley GT3 in online races.
    Fixed an issue in Create Lobby where selecting Vehicle ‘view details’ would reset the class filter.
    Fixed an issue where the in-game chat box would scroll when the player pressed the accelerator and brake controls.
    Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes.
    Fixed an issue where the player could drive out of the garage again after retiring from a race.
    Further tweaks and improvements to the online lobby Car Class GUI – classes are now sorted alphabetically; changes are now only apply once the player accepts the new settings; ‘Create’ options defaults to ‘Any’ class; fixes an issue where the host would see only one vehicle in the quick vehicle chooser list if identical vehicles was set to ‘yes’.
    Fixed the rolling start option so that toggling the rolling start flag correctly updates MP game data.

    DRIVER NETWORK TIME TRIAL
    The standings info on the pause screen now shows real-time updated lap and standings info, and sorts the order of all active participants based on lap times.
    Fixed an issue where the player's best of session ghost time didn’t always exactly match his actual best of session time.

    PITTING, TUNING, SETUPS, STRATEGY
    Fixed an issue where a selected tyre option saved to a setup prior to Patch 3.0 would cause a game crash after applying Patch 3.0 and using that saved setup.
    Fixed an issue where tyre pressures were not resetting properly when returning to pits.
    Fixed an issue where brake temperatures were being reset when the player entered the pits, leading to unexpected braking behaviour.
    Adjustments to fuel calculations when returning to pits during a practice session – when calculating the required fuel when the player returns to the pits, the estimated fuel levels are used for consistency.

    PHYSICS & AI
    Tyres – small adjustment to peak slip ratio or P Zero Trofeo, Faretti Track, and other soft-track road tires for road cars.
    Various improvements to AI navigation when entering and leaving the pit boxes.
    Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering.

    CUT TRACK DETECTION SYSTEM
    Sakitto International – further tweaks to the downhill Esses, to keep the AI on track when attempting bad passes that were causing the AI to hit the exit barriers
    Various tracks – Nordschleife, Greenwood Karting, Silverstone National, Dubai GP, Barcelona National, Nurburgring Sprint Short – cut-track improvements based on latest community feedback.

    CAREER
    Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race. Disqualified drivers will now be placed at the back of the grid.
    DLC Career Accolades are now only present if the appropriate DLC pack is installed. This fixes an issue where the player was unable to do 100% completion of accolades due to non-purchased DLCs accolades also being present.
    Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.
    Fixed a bug where the invitational events that require winning team championships weren't always unlocking.
    DLC Career Accolades – translated (non-English) strings added for Invitational Accolade – 320 Touring Challenge
    Fix to make sure player is placed last after skipping/simulating, in races where the second-best qualifying time is used for grid placement for the 2nd race (this was affecting Formula Rookie, LMP1-3, GT5 and Touring races).
    New – mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop
    Improved Contract system to allow for extra entry level contract awards when progressing to a new motorsport, or when only being offered a renewal for the current motorsport.
    Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.

    AUDIO
    Tweaks to the Ginetta GT3, Clio and Bentley Speed 8.

    GUI, HUD, TELEMETRY
    New – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
    New – added a game version number display to the main menu.
    New – the Best Line assist now provides an option to only show the braking areas.
    Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.
    Track temperature is now displayed on all in-game menus.
    Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.
    Track temperature will now display correctly based on the unit system and language selected by the player.
    Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.
    Track Temperature and Weather information are now positioned uniformly across all in-game screens.
    Removed redundant leading zeros from the KERS motec display.
    Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game.
    Enabled scrolling of the drivers list on the post race Standings screen.
    Vehicle Class icons – updated vintage F1 and vintage GT class icons.
    New GUI image with real-world livery for Ford Capri Group5.
    Fixed an issue where the menu borders would at times display unintended colours.

    REPLAYS
    Fixed an issue where vehicle damage would automatically be repaired when watching a replay.

    CONTROLS & FORCE FEEDBACK
    Steering wheel angle now reverted to always centering during pause / pits / menus / etc. An alternative fix is now implemented to prevent the jolting when un-pausing the game.
    Fixed an issue where force feedback was still active when an AI team mate was driving the player’s car.
    Fixed an issue where calibrating the pedals could at times cause the pedals to function incorrectly.
    Logitech – updated pedal mappings for the G29 to match the latest hardware revisions.
    Fanatec – added use of accelerator rumble on CSW Base v2.
    Fanatec – CSR Elite 2nd dpad removed (as per SDK change); handbrake now works when attached to pedals via wheel base; added support for CSP connected via USB.
    Fanatec – upgraded to SDK 1.6.1 – fixes reversing of the CSS shifter gear up / down sequential mode.
    Fixed an issue with the Fanatec CSS connected via USB to the PS4, the wheel paddles stopped functioning.

    VEHICLES
    Audi A1 Quattro – changed class to Road C1.
    Audi R18 e-tron – added hybrid/KERS readout to cockpit display.
    BAC Mono – fixed duplicate material name causing a problem on painted cockpit parts.
    BMW 2002 Turbo – tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.
    BMW 320TC – fixed the top speed statistic displayed in the front-end.
    Caterham SP300R – added push-to-pass boost gauge to cockpit display and enabled exhaust backfire.
    Ford Escort and Mustang 2+2 Fastback – tweaks to help reduce climbing other vehicles during side-to-side contact.
    Ford Mustang 2+2 Fastback – fix for shadow flicker on AI cars.
    Ford Capri Group5 – fixed offset rear fenders.
    Ford Mustang GT 2015 – reduced FFB tire force multiplier by 25%.
    Gumpert Apollo – re-added four exhausts.
    Marek/RWD LMP cars – improved the default view position.
    Ruf CTR – recalibrated engine boost and allow up to 1.4bar boost in setup to match original car. Stock boost of 1.1bar provides around 470hp as advertised.
    Added hybrid boost gauge to display for McLaren P1, Marek RP339h LMP1, RWD P30 LMP1.
    Ruf CTR – Fixed an issue where the external side mirrors were switched.
    Audi R18 e-tron – Rebalanced cockpit exposure/brightness.

    TRACKS
    Le Mans – lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb.

    GENERAL
    New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.
    Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
    Reworked the stretched headlight reflections to be more accurate to real life.
    Fixed an issue where the Driving Line assist would become invisible when particles were set to off.
    Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.
    Fix further cases where the pre-race cameras would at times cut into the track surface.
    Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.
    Tweaks to gamma settings to closer match the PC and Xbox One platforms (PS4 only)
    Fixed a potential crash when returning from in-game to main menu.
    Fixed an issue with the rendering of shadow edges, improving overall shadow rendering.
    Improved general game stability.
    uMba8ck.png
  • WookieWookie
    Membre Messages: 4,894
    Quand vont-ils permettre de visionner un replay correctement, et de récupérer les résultats de qualifs/course à la fin d'une manche ?
    C'est pourtant pas compliqué, et ça permettrait de lancer un Championnat...
    Je les comprends pas...
  • yamalenyamalen
    Gentleman Driver Messages: 4,997
    septembre 2015 modifié
    Quand je pense que l'on devait absolument migrer vers le nouveau forum avant la sortie de ce jeu, et cela sans même connaître les qualités réelles du jeu.
    Résultat, quatre mois plus tard, pas une seule soirée organisée sur PC.
    Idem pour Race Room Racing Experience ou Assetto Corsa.
    Cela démontre qu'il y a peu de joueurs ayant l'envie ou le temps pour jouer à ces jeux sur ce forum.
    Bref, à mon humble avis, les problèmes techniques ne sont pas la cause d'absence de Championnat.
    Les personnes intéressées par ces jeux vont migrer sur un autre forum si ce n'est pas déjà fait.

  • BraddockBraddock
    Gentleman Driver Messages: 1,188
    Yep,

    @wookie : je pense que cela est déjà possible.

    @Yam : je pense que les jeux je tu cites ne manque pas qualité. Ils peuvent très bien convenir à de nombreux joueurs. Je suis d'accord avec toi. Le problème est la , les joueurs se dispersent. Moi de même. Je suis de ce forum et je n'ai aucune envie de changer, mais je n'ai pas le choix si je veux jouer a un jeu que j'apprécie de plus en plus, je dois jouer avec des gas d'autres forums. Ce n'est pas une mauvaise chose en soi, que du contraire, cela permet de rencontrer de nombreux pilotes.

    Encore hier soir , j'ai passé une superbe soirée. On était une bonne douzaine , 4 team présentent. Un niveau de ouf, de la rigolade ..... J'étais le seul GTrs et Olivier nous a rejoint.

    Tous ces forums proposent d'excellent championnat sur p cars. Et quand tu regardes la liste des joueurs mentionné P cars sur notre forum et le nombre de joueurs qui roulent ici, tu tombes des nues ... Par contre quand tu regardes cette même liste, tu les retrouves dans d'autres team. Et ce que on a mal fait des choses ? Je sais pas.

    Iracing marche super bien, et c'est vraiment une excellente nouvelle. Maintnenant selon moi cela peut changer concernant les autres jeux. tous les outils sont à notre disposition avec notre forum. Et puis il y a encore GT. Faut pas l'oublier celui-là. Je pense qu'il n'y a plus bcp de forum qui proposent des trucs sur GT . Ici le No a s et le fight sont des réussites.

    Je n'ai plus joué a GT depuis des mois, et je pense de plus en plus a faire les Maj afin de me faire une soirée avec des mecs du forum. Même si je préfère de loin joué a pcars, les liens que l'on peut nouer sur un forum sont aussi intéressant que la qualité du jeu en lui même parfois. Je roule souvent avec les XLR, et je m'entends vraiment bien avec ces gars. Donc je suis content, je roule avec des gars super sympa, fair play et tout le tralala la, ils proposent des trucs de très bonnes qualités et varié , mais qu'est ce que j'aimerai rouler avec eux et avec des nombreux GTrs.

    On a un chouette forum, je reste optimiste, il suffit d'un petit truc pour que cela vive pleinement sur P cars, Ac , R3 et autres ....

    Tchusss
  • WookieWookie
    Membre Messages: 4,894
    Yam, le soucis aussi c'est qu'il faut des gars motivés pour organiser, et ça nous manque cruellement.
  • BraddockBraddock
    Gentleman Driver Messages: 1,188
    +1000

    Seul c'est pas possible, quand je vois les différents staffs qui se sont succédé sur gt5rs et gt6rs, ben tu mets un même staff sur P cars ou û autre jeu , et l'affaire est plié je pense. Moi je sais même pas mettre une vidéo sur le forum :)) donc je me vois mal proposer un truc qui a de la gueule ;)

    Tchussss
  • TocheToche
    Modérateur global Messages: 18,153
    septembre 2015 modifié
    Aston Martin Track Expansion


    1959 ASTON MARTIN DBR1
    2009 ASTON MARTIN DBR1-2
    2014 ASTON MARTIN VANTAGE GTE

    Voiture gratuite:
    1952 Mercedes 300SL (W194)

    Nouveau circuit:
    Mojave avec 5 configurations (Boa Ascent, Cougar Ridge, Coyote NooseGila, Crest, Sidewinder) + une version Test Track
    uMba8ck.png
  • Snoop92Snoop92
    Membre Messages: 12
    Coucou les nouveaux, les anciens !!!

    Pour faire un court résumé de mon premier contact au Pad pour le moment :

    C'est franchement pas mal dans son ensemble, et j'imagine la conduite encore plus sympa avec le volant.
    (j'ai joué 30min)
    Par contre, l’absence de certaines marques et modèles (je vais pas tous les citer, yen a trop) est vraiment cruel....
    Je trouve que les menus de réglages (tous) sont pas du tout intuitifs (au point de quitter le jeu le 1er soir :-))
    J'ai pas acheté le jeu encore, juste emprunté au C.E. ...
    J'imagine trouver "de l'aide" dans les différents sous-forum !

    @Lolo : On peut DRIFTER :-))))
  • netm8ball1netm8ball1
    Membre Messages: 1,244
    octobre 2015 modifié
    @Snoop92: Bienvenue, oui en effet j'ai mis beaucoup de temps à me dépatouiller dans les menus, encore aujourd'hui il m'arrive de m'y perdre. Malgré tout plus le temps passe plus j'apprécie ce jeu.
    aqrzv38uc4tx.png
  • TocheToche
    Modérateur global Messages: 18,153
    Update de 2,3Gb avec un meilleur support des Oculus Rift

    Project CARS – PC Patch 6.0 – Release notes

    Online
    - NEW – Host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
    - NEW – Mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
    - NEW – Option to set race length by time (also available in Quick Race).
    - NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
    - NEW – Dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car’s lap time. In private races, the timer is 75% of slowest moving car’s lap time.
    - Fixed an exploit where a player could be awarded a win by jumping the start.
    - Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
    - Fixed a game crash issue if the client is kicked while typing in the chat box.
    - Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. - The tyres will now be changed when at least one tyre is worn down by 25% or more.

    Career
    - Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’
    - Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
    - The player will no longer be offered a contract renewal for a DLC contract if they’ve since uninstalled that DLC.
    - DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
    - If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
    - Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
    - Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

    Controls
    - Fixed an issue where remapping KERS would stop it working.
    - Fixed an issue where changes made to Gamepad Advanced Options were not saved.
    - Added Thrustmaster T150 support.

    Tracks
    - Zolder – fixed a potential ‘landmine’ issue.
    - Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
    - Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
    - Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
    - Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
    - Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

    Vehicles
    - Bentley Continental GT3 – fixed DLC livery windscreen banners.
    - Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
    - Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

    Physics & AI
    - AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
    - Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
    - Implemented support to remove detached wheels from the track after a certain amount of time.

    GUI & HUD
    - Vehicle selection – manufacturer page now orders icons alphabetically.
    - Improved the French translations for some of the items in the vehicle setup screens.
    - Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
    - Improved Race Central screen – better-balanced background image, removed gradient in top-right corner.
    - Track layout map images are now displayed on the quick track selection screens.
    - Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.
    - Updated the Xbox One controller image to the new Elite Controller.
    - Fixed an issue where the UI stops responding on ghost selection when player enters the My Garage option.

    General
    - Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
    - Driver name tags above cars can now be turned on for replays.
    - Entering the pits during a Time Trial will now invalidate that lap’s time.
    - Improved Helmet view exposure for historic drivers.

    Oculus Rift
    - This update is primarily to improve the HUD position/rotation/scaling editor and the custom VR settings system.
    - All movement and rotation is now relative to the HUD’s local axis instead of world axis.
    - The HUD controls are now all located on the numeric keypad. Toggling between position and rotation modes are done by pressing the NUM-0 key.
    - HUD movement speeds are now reduced and we added controls for slow scale control. The movement speed will now also accelerate if you press and hold a key, limited to maximum 10x speed.
    - The movement amount per click of the HUD editing controls for placement and rotation are now scaled when you scale the HUD size up or down. This helps a lot as it gives much finer controls when positioning/rotating while the HUD is scaled down.
    - Changes to the HUD position/rotation/scale will now only be saved when you confirm to save the edited HUD settings; otherwise it restores the previous settings.

    New and improved Oculus HUD movement keys layout
    The HUD adjustment now runs in one of two modes – movement and rotation / scale. Num-Pad 0 toggles between these modes.

    In movement mode the controls are as follows (numpad)
    4 & 6: move left and right
    1 & 3: move left and right slowly
    8 & 2: move up and down
    7 & 9: move up and down slowly
    + & -: move back and forth
    / & *: move back and forth slowly
    5: resets position to the default

    In rotation / scale mode the controls are as follows (numpad)
    4 & 6: rotate left and right
    8 & 2: rotate up and down
    1 & 3: rotate anti-clockwise / clockwise
    + & -: scale the HUD bigger and smaller
    / & *: scale the HUD bigger and smaller slowly
    5: resets rotation and scale to the default

    Custom VR settings system
    This file is located in your ‘My Documents\Project CARS’ folder, and is called ‘oculussettings.xml’
    There are entries to control the position, rotation and scale for each of the following:

    - HUD (HUDSettings)
    - Main Menus (FrontEndSettings)* In-g
    - Game Menus (InGameSettings)
    The format for each is identical and the data can be copied between them. While we currently only allow you to edit the HUD in-game using the system documented above, you can freely copy the saved values to the entries for the front-end and in-game menus settings, and these will then also appear at the repositioned placement/rotation/scale settings.
    FYI – the rotation part is a quaternion, if anyone wants to try and make sense of it (the names are intuitive, offsetX offsetY, offsetZ, scale, and rotation[WXYZ]).

    The other 3 entries are:
    - FullScreen – sets the full-screen mirror mode. Default is ‘true’. Set to ‘false’ to disable full-screen mirror mode.
    - HideCrowds – used to hide crowds (performance gain). Default is ‘true’. Set to ‘false’ to enable crowds again.
    - LimitCars – not yet used, future addition
    uMba8ck.png
  • WookieWookie
    Membre Messages: 4,894
    Le seul truc bien pour nous :
    - Driver name tags above cars can now be turned on for replays.

    Quand ajouteront t'ils :
    -Résultats de qualifs après une course.
    -Résultats de course avec best laps visibles à volonté après une course.
    -Etat des positions pendant le visionnage d'un replay.

    C'est quand même pas grand chose et pour nous ça changerait tout !
    Allez zou, je viens de leur envoyer un mail... Qui ne tente rien n'a rien :p ...
  • esdesd
    Membre Messages: 4,743
    Houhou le Wookie contructor :)
  • BraddockBraddock
    Gentleman Driver Messages: 1,188
    Tu as bien raison poilu,

    On peut sur PS ( faire une capture d'écran via une touche pour les best- laps ect... ) mais faut pas oublier car tu n'as que 15 secondes pour la faire...

    C'est vrai que beaucoup de trucs simples manquent encore malheureusement.
  • BenBen
    Membre Messages: 394
    C'est la que l'on ce rend compte que sur GT, on étais vraiment pas mal lotie. IL manquer juste le fait que l'on pouvais rejoindre une qualif en cour.
  • SebazardSebazard
    Membre C.A. Messages: 665
    Project CARS – PS4 Patch 6.0

    Online
    • NEW – host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
    • NEW – mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
    • NEW – option to set race length by time (also available in Quick Race)
    • NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
    • NEW – dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car's lap time. In private races, the timer is 75% of slowest moving car's lap time.
    • Fixed an exploit where a player could be awarded a win by jumping the start.
    • Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
    • Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.
    • Improved VOIP quality for the in-game chat system.

    Career
    • Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’.
    • Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
    • The player will no longer be offered a contract renewal for a DLC contract, if they've since uninstalled that DLC.
    • DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
    • If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
    • Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
    • Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.

    Controls
    • Fixed an issue where remapping KERS would stop it working
    • Fixed an issue where changes made to Gamepad Advanced Options were not saved.
    • Added Thrustmaster T150 support

    Tracks
    • Zolder – fixed a potential ‘landmine’ issue.
    • Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
    • Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
    • Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
    • Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
    • Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.

    Vehicles
    • Bentley Continental GT3 – fixed DLC livery windscreen banners.
    • Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
    • Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.

    Physics & AI
    • AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
    • Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
    • Implemented support to remove detached wheels from the track after a certain amount of time.
    GUI & HUD
    • Vehicle selection – manufacturer page now orders icons alphabetically.
    • Improved the French translations for some of the items in the vehicle setup screens.
    • Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
    • Improved Race Central screen – better balanced background image, removed gradient in top-right corner
    • Track layout map images are now displayed on the quick track selection screens.
    • Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.

    General
    • Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
    • Driver name tags above cars can now be turned on for replays.
    • Entering the pits during a Time Trial will now invalidate that lap’s time.
    • Improved Helmet view exposure for historic drivers.
    • General game stability improvements.
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  • esdesd
    Membre Messages: 4,743
    Vous voulez donner votre avis sur le jeu, allez directement sur le site, ils ont mis en place un questionnaire pour récupérer vos impressions:

    http://www.projectcarsgame.com/

    http://www.projectcarsgame.com/survey.html
  • BraddockBraddock
    Gentleman Driver Messages: 1,188
    Yep, excellente soirée hier, où on a testé plein de voitures :-bd.

    Côté immersion, ça claque sévère. Et un gros point positif, pas obligé d'avoir acheter les Dlc pour profiter des superbes caisses qu'ils ont rajouté. Pourvu que ça dure.
  • SebazardSebazard
    Membre C.A. Messages: 665
    Le Renault Sport Car Pack arrive pour le 22 Décembre:

    - Renault Sport R.S.01
    - Formula Renault 3.5
    - Mégane R.S. 275 Trophy-R
    - Mégane Trophy V6

    :x ^:)^ :x
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  • TocheToche
    Modérateur global Messages: 18,153
    Hehe j'avais pensé à toi quand j'avais vu la news :D
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  • SebazardSebazard
    Membre C.A. Messages: 665
    :D
    J'ai préparé la news pour la page d'accueil, mais j’attends demain pour la publier et laisser la vedette au calendrier GTrs... ;)
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  • TocheToche
    Modérateur global Messages: 18,153
  • SebazardSebazard
    Membre C.A. Messages: 665
    La R.S 01 pourrait être top pour un Champ GTrs... ;)
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  • TocheToche
    Modérateur global Messages: 18,153
    décembre 2015 modifié
    C'est clair! Wolfgang Reip (Wolf sur GT5rs) avait fait quelques tours à Spa... Voiture incroyable.


    EDIT: Je connaissais pas celle-ci:
    Max qui fait un peu peur à son père... Le regard de Max, tellement serein:
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  • totochetotoche
    Membre d'honneur Messages: 497
    Le papa qui regarde sont fils d'un air de dire :
    >> t'es sûr de toi<<
    Et le regard du fils qui dit:
    >>C'est dommage que j'ai rien pour accélérer !<<

    Olivier(... :)) ...)
  • SebazardSebazard
    Membre C.A. Messages: 665
    J'avais déjà vu une vidéo de Max et son papounet dans la Clio Cup à Monaco, et pareil, pas serein le papa... :D
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  • On3On3
    Membre Messages: 3,491
    Énorme cette dernière (celle de Wolf est pas mal aussi, j'aime son agressivité)
    En revanche celle de Max et de son paternel est juste fantastique et devrait être imposée :x

    Voila encore une caisse (avec la Clio cup) que j'aimerais voir debarquer sur Iracing, sacrée carlist sur Pcars :-bd
  • SebazardSebazard
    Membre C.A. Messages: 665
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